PIPE ORGANS RANKED + REVIEWED

The professional opinion of a non-professional organist

Pokémon Black Version
Pokémon Black Version
Rating: GOOD

Tracks: N's Castle, Rayquaza Appears!

- Standing in for all generation 5 Pokemon games -

Another game where the organ is used as a quick shorthand for power and majesty. It does a good job in really utilizing that grandeur, but to me there's just a little something missing. Neither of these instances of the organ are even remotely bad, in fact they're exceedingly competent, but I can't bring myself to feel especially passionate about such small applications.

101

Paper Mario: Color Splash
Paper Mario: Color Splash
Rating: GOOD

Track: The Corrupted Black Bowser Battle, Black Bowser's Castle Revealed!, Black Bowser's Castle Lobby, Thing Card - Electric Battery, Blackout

Similar to Super Mario 64, this game simply does a great job of actually defining and developing its villain's theme, though the writing here is simply too conservative and typical to warrant any higher placement.

102

Ys Seven
Ys Seven
Rating: GOOD

Track: Ancient Disputation

@ all you video game composers who want to use a pipe organ just for insanely fast Baroque/rock-fusion licks: this is how to do it right.

103

Idol Janshi Suchie-Pai Special II
Idol Janshi Suchie-Pai Special II
Rating: GOOD

Track: Boss Battle

A pretty, floating chorale opens way to a toccata-styled groove. It's light on anything too intricate or engrossing, but there is a a fun honesty to it and it's well-executed for what it is.

104

Valkyrie Profile
Valkyrie Profile
Rating: GOOD

Tracks: Outline of the Demon Descent Chain, That Guy's Name is Fear, Rise Above the World, To the Other Side of the Earth

In a mind-meltingly hot soundtrack, the organ here never really does all that much, but its presence in the background is always significant to the piece's texture. Hard and heavy, it's an imposing presence that contributes strongly to Valkyrie Profile's brutal desolation.

105

Tengai Makyou: Daiyon no Mokushiroku - The Apocalypse IV
Tengai Makyou: Daiyon no Mokushiroku - The Apocalypse IV
Rating: GOOD

Track: The Dark Church

A quiet, tranquil little ostinato figure shimmering around some soft synth pulses. Not much to say, it's just some pretty playing.

106

Fire Emblem: Path of Radiance
Fire Emblem: Path of Radiance
Rating: GOOD

Track: A Messenger

Another piece where the organ doesn't have much going on, but I sure am a sucker for big, thick chords. The writing here isn't anything particularly special, but there are some attention-grabbing harmonic shifts that utilize the darkness and the fullness of the sound well. Ultimately, the only real reason the organ is here is because the piece needs to sound vaguely spiritual; otherwise it could be replaced handily with just about any other sustaining instrument. Far from the worst but far from the best.

107

Castlevania III: Dracula's Curse
Castlevania III: Dracula's Curse
Rating: GOOD

Track: Prayer

Quick little tune that sets the tone of the game with a delicious chorale obviously invoking the distinguished sound of Baroque organ music. Liturgical, yet dramatic - yep, that's a pipe organ on the NES!

108

Sword World SFC
Sword World SFC
Rating: GOOD

Tracks: Unused Track 7, Unused Track 8

I really wish I could rate this higher! These are two great pieces of organ music, but as you can see they're not actually used anywhere in the game. This poses an interesting question: can I really consider a game to "have" a pipe organ if its only inclusion is in tracks that are not in the final game? This is the first instance of needing to consider such a quandry for this list, and as such will set a precedent going forward. Since the organ music does indeed belong to the game I think yes, the game should be included in this list, though the fact that it doesn't actually exist in it means it can't contend with much fervor. Such a shame - I'm sure the composer of these must have been disappointed in their exclusion as well. It's clear some real passion and consideration went into these.

109

Dragon Force II: Kamisarishi Daichi ni
Dragon Force II: Kamisarishi Daichi ni
Rating: NEUTRAL

Track: Ending

The organ shades the color of this piece excellently. The texture of this piece is fascinating, and the use of a pipe organ is an excellent choice that even I wouldn't have thought of – and I'm constantly trying to find places to use pipe organs!! The writing isn't too impressive but that's not really what the point is here. It's about the texture. The organ's clearly defined place in this slippery, dreamy ensemble speaks well to its deliberate and considered implementation.

110

Shining Force III: 2nd Scenario
Shining Force III: 2nd Scenario
Rating: NEUTRAL

Track: At The Great Cathedral

There's some neat ear-catching harmonic shifts, but the plodding introduction featuring the organ which quickly is swept underneath a larger ensemble to continue just laying out some chords doesn't take advantage of what intrigue the piece is close to having. I can tell there's some kind of inspiration here, it's just not a whole lot.

111

World of Warcraft: The Burning Crusade
World of Warcraft: The Burning Crusade
Rating: GOOD

Track: Karazhan (Opera House - Organ)

Wow! This one's really interesting. I'm not sure what its context is in the game, but it's obviously calling on some theatrical/carnival performance traditions, and pushing it really far into some bizarre harmonic and timbral places. Cool use of the instrument, if not something I'd necessarily go out of my way to listen to all the time.

112

Bram Stoker's Dracula
Bram Stoker's Dracula
Rating: NEUTRAL

Track: Spirits' Chapel, Rotting Forest

I'm really into how weird and meandering this is! I can imagine some Nostalgia Critic-imitator trying to punch up how "dissonant" this is (secretly revealing how boring their music taste is), but I mean, it works! It sets an excellently off-putting, uneasy tone. A pipe organ in a Dracula game isn't an especially novel idea but these unconventional progressions and voicings are pretty neat.

113

Monster Hunter Rise: Sunbreak
Monster Hunter Rise: Sunbreak
Rating: NEUTRAL

Track: Malzeno Battle

The organ writing here is actually pretty engaging, its place in the ensemble is active and dynamic - but it's so quiet in the mix!! Bring that shit forward baby, let me hear that thing sing!! Shake what your mama gave you there's nothing to hide!!

114

Shining Force III
Shining Force III
Rating: NEUTRAL

Track: Church Prayer

Incredibly normal piece of video game organ music. It's good, but not good enough to inspire any particular feelings.

115

Tales of Hearts: Anime Movie Edition
Tales of Hearts: Anime Movie Edition
Rating: NEUTRAL

Tracks: Valleia Crystal Knights, Spirmaze Anger, Scarlet Haired Devil, Overflowing Nightmares, Glory of the Imperial Army, Creed Graphite

Still a far cry from the astronomical reputation of the first couple Tales games' pipe organs, but at least we're not as deep in the dregs as the games immediately previous to this. Overflowing Nightmares and Spirmaze Anger have some nice parts where the organ gets to show off a little, and they're fine enough displays. I do wonder how much credit I'm giving this just based on the fact I'm coming right off the heels of Tales of Innocence and Tales of Vesperia... Though just by the sheer amount of tracks using the pipe organ here compared to those, is it possible the Tales series truly is redeeming itself?

116

Final Fantasy IX
Final Fantasy IX
Rating: NEUTRAL

Tracks: Kingdom of Burmecia, Immortal Melody, Cleyra's Settlement, Master of Time, Pandemonium, The Darkness of Eternity

Knowing what Uematsu is capable of with the organ, the tracks here in Final Fantasy IX feel strangely empty... They're serviceable, I wouldn't call any of this writing bad at all, but there's a distinct lack of any significant character behind them. There's no guts. The Darkness of Eternity in particular seems to try and hearken back to the pipe organ/prog rock combination of Final Fantasy VI's Dancing Mad, but it just doesn't quite cut it for me. The only one I can see myself actively wanting to listen to again is Master of Time, and even then that piece only really has a few select glimmers of intrigue. There's just really nothing too special here - though Cleyra's Settlement is a cute application of an organ's flute stops.

117

Devil May Cry 3: Dante's Awakening
Devil May Cry 3: Dante's Awakening
Rating: NEUTRAL

Track: Demon World

As tends to be the case, the organ in this track is mostly used just to accompany something else; in this case a choir. It gets a few bars to sing on its own, and it's a great few bars, but overall the organ writing here is simply serviceable and doesn't especially utilize anything about the organ that makes it unique. It doesn't do anything wrong, but it's not like it does anything especially great either.

118

Killer7
Killer7
Rating: NEUTRAL

Track: Ministry of Education

Some great juicy chords that take advantage of the fullness of an organ's sound, but ultimately pretty safe and flat writing that doesn't utilize the organ as much as it seems to want to.

119

Xenoblade Chronicles
Xenoblade Chronicles
Rating: NEUTRAL

Track: Alcamoth (Day)

There's some great chords here, and the tone of the organ is gorgeous, but the instrument is only around for just a little bit towards the beginning, and it's noodling around pretty aimlessly. The heart of a good organ part is here, but it would be a lot better if it had more of a specific, defined purpose in the piece.

120

Jump King
Jump King
Rating: NEUTRAL

Track: Toccata

Pretty relaxed for a toccata... Not bad at all though. I'm a fan of the flute stops midway through too, you know I like those more gentle tones. It's clear this was written by someone who isn't too intimately familiar with organ music, but an honest attempt was made and it achieves what it needs to achieve.

121

Arcana
Arcana
Rating: NEUTRAL

Tracks: Magician's Tent, Shrine for the Worship of Chaos, Darwin - Treasure Hunter, Birth of a Hero

There's some organs here that are on the verge of sounding like electric organs, but due to the tone of the game and their place in the soundtrack I think they're all supposed to be pipe. Anyways, this ranking is hard carried by Magician's Tent and Birth of a Hero. Magician's Tent provides a cute little madrigal (not particularly great - just "cute") and Birth of a Hero boasts some neat twisting chordal relationships. Neither on their own would mean all too much - to say nothing of the other two tracks, where the organ is simply accompaniment - but as a total package, the pipe organ could do much worse than what Arcana offers. Not bad!

122

Ys: The Oath in Felghana
Ys: The Oath in Felghana
Rating: NEUTRAL

Track: Prayer for Love

It's a pretty straight arrangement of the same track from Ys III. The higher-fidelity rendering draws out more of its flaws by drawing painstaking attention to the incredibly inorganic MIDI playing. Nothing about the piece itself is any worse as far as how it's written - it's still nice organ writing - but it does feel considerably more soulless here than in the PC-88 original.

123

Fire Emblem: The Binding Blade
Fire Emblem: The Binding Blade
Rating: NEUTRAL

Tracks: Legendary Inheritance, Shaman in the Dark

The Game Boy Advance certainly isn't doing this organ any favors... But even still, accepting this organ for its writing rather than its meek tone, there's something to appreciate here with Shaman in the Dark. It follows the tried-and-true Baroque structure of looping around the circle of fifths, which may be a little typical sure, but shoot, it's used a lot for a reason! It's just a great sequence that always satisfies. It doesn't really do too much besides that though, the melodic line just kind of walks around to different chord tones and calls it a day; there isn't any real intrigue with the accompanying arpeggios either. Even if this piece had a more dignified appearance on a console more accommodating than the Game Boy Advance, I still don't think it'd impress all that much.

124

The Legend of Zelda: The Wind Waker
The Legend of Zelda: The Wind Waker
Rating: NEUTRAL

Tracks: Tower of the Gods, Gohdan

Gohdan isn't exactly a pipe organ, but coming off the heels of Tower of the Gods and the way it's structured definitely insinuates that it's supposed to be. And it's a pretty cool piece! It has two distinct halves: one that's focused on a melismatic melodic idea borrowing heavily from Baroque conventions, and one that's more rhythmically-focused pulling more from jazz. The instant switching from one to another works surprisingly well tonally, but I'd be lying if I said the actual playing didn't feel a little aimless. Any particular moment is cool on its own, but there's no real identifiable theme or consistent through-line to bring the piece together. Neat individual phrases, but it winds up feeling like a bunch of wandering around trying to find a solid idea to latch on to.

125

Gauntlet Legends
Gauntlet Legends
Rating: NEUTRAL

Tracks: Opening/Alter of Skorn, Select Character, Desecrated Temple/Ending, Battle Fortress

I'm not sure how to describe this but the 3D Gauntlet games look and sound like they smell bad. I wish I could explain what that means. Anyways, the organ music here isn't that impressive. There's one melodic figure that keeps coming back between Select Character and the Ending that's pretty fun, and it's arranged very nicely in the Ending, but overall it just doesn't inspire very much. Inoffensive, sure; exciting, no.

126

Super Hydlide
Super Hydlide
Rating: NEUTRAL

Track: New Creator

(The Sharp X1 version of Hydlide 3 is not on Backloggd, so instead I need to use the Genesis port; this track is obviously a pipe organ on the Sharp X1 release, but the instrumentation is more vague on the Genesis.)

The organ is only used for a brief introduction, but it is a wonderful introduction. Nothing groundbreaking, but it certainly is pretty!

127

Cotton 2: Magical Night Dreams
Cotton 2: Magical Night Dreams
Rating: NEUTRAL

Track: なぞの礼拝堂

There's some fun doubling with the guitar to help layer this full aggressive sound, but like so many others on this list, most of the playing here comes down to just sitting on some chords or swirling around some arpeggios. Not especially inspired, but it is one of the finer instances of this overly-trodden pipe organ trope.

128

Gauntlet Dark Legacy
Gauntlet Dark Legacy
Rating: NEUTRAL

Tracks: Dungeon of Torment (Intro), Alter of Skorne 1 (Intro), Alter of Skorne 2 (Intro), Alter of Skorne 2, Haunted Cemetary, Mausoleum (Intro), Mausoleum, Gates of the Underworld

Wow, this sure is a whole lot of organ music that sounds basically identical! Sometimes we'll get some more bespoke passages, but mostly we're dealing with some Bach-flavored scalar runs. Alter of Skorn 2 is probably the best use of the pipe organ on this soundtrack, but even then it's not doing things too terribly different from the other tracks, it's just a more structurally cohesive piece.

129

New Super Mario Bros.
New Super Mario Bros.
Rating: NEUTRAL

Tracks: Bowser Jr.'s Castle, Main Boss Castle, Final Bowser Battle

As far as Mario goes, I truly think the Boss Castle track is a great composition that completely lives up to the legendary castle themes of past Mario games (which tend to be my favorite parts of Mario soundtracks). What keeps this from getting too high though, is the fact that while it may be a great piece of music, it's not an especially good piece of organ music. If someone played the melodic line to Schubert's Ave Maria with a single finger on a pipe organ, that also would not be a good piece of organ music. Ave Maria is gorgeous, and many gorgeous arrangements of it for the organ exist, but stripping it down so bare begs the question of why to bother playing it in the first place. The organ in this game is essentially doing this for its own castle music.

130

Emerald Dragon
Emerald Dragon
Ranking: NEUTRAL

Tracks: 竜の巣からの話, クリスタル・キャッスル, 避け得ぬ戦い, ファイナルボス

Before saying anything, I want to make it clear this entry is based on the PC Engine release of this game; other releases may vary on their inclusion of the pipe organ.

I gotta say, it hurts to keep Emerald Dragon so low. This is an absolutely otherworldly soundtrack, truly and completely phenomenal, but it's another one where it designates the pipe organ to be an arpeggio machine and not much else. Of course, they're great chords to be arpeggiating, thus the higher ranking compared to other subpar organ uses, but in the end it's just not interested in using the instrument too comprehensively at all.

131

Eden Eternal
Eden Eternal
Rating: NEUTRAL

Track: Baram's Chasm, Rose Temple

The interplay with the strings in Rose Temple is a lot of fun, and the opportunities it has to be the main focus there are also executed very well. It's just a bit flat for my tastes, it never feels like it's developing much for or towards anything, but for what it is Rose Temple is a perfectly fine piece of organ music in a video game. Better than Baram's Chasm, at least.

132

Elemental Gimmick Gear
Elemental Gimmick Gear
Rating: NEUTRAL

Track: Propaganda

This is another one of those tracks where the organ is doing a couple short repeating ideas over and over again while the rest of the ensemble plays with those ideas around it. In this instance, the rest of the ensemble has some beautiful, powerful parts, but the organ is just kinda sitting there spinning around itself. The track is great; the organ writing, while crucially central to the structure of the piece, ultimately just doesn't have much going on.

133

New Super Mario Bros. Wii
New Super Mario Bros. Wii
Rating: NEUTRAL

Track: Final Boss Phase 2

This is the single best final boss track in the history of Mario games (well, outside of the RPGs). Unfortunately, that prestige comes from just about everything that isn't the organ; its presence is significant and welcome, but it's not pulling nearly the same weight as just about anything else in the arrangement.

134

Castlevania: Aria of Sorrow
Castlevania: Aria of Sorrow
Rating: NEUTRAL

Tracks: Chapel, Game Over, Throne Fights

Surprisingly for a Castlevania game, the organ music here is pretty underwhelming. Certainly not bad, but at least personally I can never seem to remember much about these tracks without going back to listen to them again. The organ is used effectively in the ensemble, but obviously there's something missing here to make anything about them stand out.

135

Final Fantasy: Crystal Chronicles - Ring of Fates
Final Fantasy: Crystal Chronicles - Ring of Fates
Rating: NEUTRAL

Tracks: Teteo's Feelings, Pope Galades, Crystal Temple, Final Decisive Battle

A lot of the organ's use in this soundtrack is for the cultural recognition of its grandiosity and bombast; it does not, however, really do much besides recall the fact that organs are "supposed" to feel so powerful. It seems to be content alluding to the towering presence of a pipe organ without really writing anything that incites that kind of impression. The more gentle flute stops used in Teteo's Feelings are incredibly charming and would have been an excellent flavor to keep as a consistent part of the soundtrack's more naturalistic palette - such a shame that they're used once then put away!!

136

Tales of Berseria
Tales of Berseria
Rating: NEUTRAL

Tracks: Will and Reason, The Empyrean's Throne, Kanonushi the Fifth Empyrean

The pipe organ in this is alright! Will and Reason is fine. The other tracks are pretty lacking, but there's enough going on in Will and Reason to keep it from ranking too poorly, but also not nearly enough to save the Tales series' quickly diminishing reputation on this list.

137

Dragon Quest VIII: Journey of the Cursed King
Dragon Quest VIII: Journey of the Cursed King
Rating: NEUTRAL

Track: Healed by a Hymn

Just some nice honest organ music. It's no Franck, but it sure is Haydn, and sometimes Haydn is alright. Sometimes.

138

Ultimate Ghosts 'n Goblins
Ultimate Ghosts 'n Goblins
Rating: NEUTRAL

Tracks: Time Is Warped in This Crumbling Frozen Old Castle, Death Curse, Boss Battle Ends, Entering Dark Astaroth Area, Dark Astaroth

There's some nice moments here, particularly with Entering Dark Astaroth Area, but for the most part this is all playing pretty strictly by the book. Not as egregiously bland as other games that play their pipe organs so safe, but there is a distinct lack of any particular character here.

139

Super Ghouls'n Ghosts
Super Ghouls'n Ghosts
Rating: NEUTRAL

Tracks: Cockatrice, Death Crawler, Castle of the Emperor, Astaroth

Astaroth is alright.

...

...

IDK! There isn't really anything going on at all here. It's maybe the most bog-standard implementation of a pipe organ in a Halloween-flavored game out there. Astaroth is alright.

140

Valkyrie Profile: Covenant of the Plume
Valkyrie Profile: Covenant of the Plume
Rating: NEUTRAL

Track: Rise Above the World

The chords are pretty neat, but it just isn't really doing anything with them. A confusing choice to exclusively use the organ only in this single track when other pieces in the soundtrack imply the existence of one without utilizing it.

141

Monster Hunter Generations Ultimate
Monster Hunter Generations Ultimate
Rating: NEUTRAL

Track: Alatreon Theme

One more on the board for a general organ theme employed to sound menacing and not much else. It earns some good-boy points for having some interesting harmonic shifts, but the organ itself isn't doing a lot of the heavy lifting here. It's just a half-interesting piece of music that happens to have an organ in it.

142

Tales of Rebirth
Tales of Rebirth
Rating: NEUTRAL

Track: Scutum - Cruel, Scutum - Fang, Scutum - Intertwine, Scutum - Decisive Battle

I'm not totally convinced this Scutum theme is great enough to be re-arranged so constantly throughout the soundtrack, and it certainly isn't worth keeping the game's only instances of pipe organ confined to it. The Decisive Battle iteration at least juices it up to any kind of satisfying degree, but it still isn't anything too impactful, especially compared to the Tales series' history with the instrument.

143

Fantastic Fortune
Fantastic Fortune
Rating: NEUTRAL

Track: 弱い者は死になさい, 光と闇, 祈リ

The first organ piece in this game immediately quotes Bach's Toccata and Fugue in D minor, which hilariously sets the tone perfectly for exactly what we're dealing with here. Just some basic, bare-bones Baroque organing. Astonishingly normal. No risks or any kind of inspiration at all, we're running around the circle of fifths and laying down some plagal cadences. Maybe use a secondary function somewhere and we can call it a day.

144

World of Warcraft: Battle for Azeroth
World of Warcraft: Battle for Azeroth
Rating: NEUTRAL

Track: Waycrest Manor

The opening is hilariously Phantom of the Opera-esque, and the rest is kind of plodding and aimless, full of those classic chromatic mediants that make people say things like "it sounds like a movie, dude." It eventually gets phased out entirely with an orchestra taking its place, and you know how I feel about that!

145

Kirby Star Allies
Kirby Star Allies
Rating: NEUTRAL

Track: Void Termina (Flying Phase), Void Termina (Soul Phase)

Strangely meek organ tone for such a climactic moment. It sounds more like a reed organ or an accordion than pipe, but this sure is a big towering final boss, so there's no way it's anything besides a pipe organ! We get a few interesting phrases here and there, but most of the time it's just regurgitating this one single thematic idea over and over again because that's this game's idea of what a "motif" is. There's parts of this that are too competently written for me to really give it too much flack, but I'm still overall disappointed with this one.

146

Mario & Luigi: Bowser's Inside Story
Mario & Luigi: Bowser's Inside Story
Rating: NEUTRAL

Track: King Koopa Battle, Clash of the Titans, Fawful's Stronghold - Act 1, Fawful's Stronghold - Act 2, Final Boss Intro

There's a couple nice passages here, but overall the compositions in this just don't have any kind of character to make them stand out in any way. Very simple, safe applications that don't offend but also don't leave any kind of impression.

147

Guilty Gear 2: Overture
Guilty Gear 2: Overture
Rating: NEUTRAL

Track: The Man

An unsatisfying attempt at trying to bridge the gap between the Baroque era and rock music - unfortunately it falls a little flat by stifling the expressiveness of Baroque counterpoint so any particular lead instrument can do some fast runs over top of big, fat block chords from the organ and rhythm section. The organ isn't pulling much weight and, by trying to juggle two flavors at once, the piece clearly seems to favor one flavor over the other. The rock elements are fine, but it's substandard writing for the organ.

148

Mario & Luigi: Dream Team
Mario & Luigi: Dream Team
Rating: NEUTRAL

Tracks: Stand And Fight Luigi!, The Nightmare Road, Neo Bowser's Castle, Neo Bowser Sunrise, Final Antasama Battle, Adventure's End

Here's some fun behind-the-scenes insight; I originally listened to this soundtrack and wrote its entry before Bowser's Inside Story. However, once getting around to that game, I simply could not scrounge up even a shrivel of insight that differed from what I already said for this game; what is currently Bowser's Inside Story's entry note used to belong to Dream Team. I copy/pasted it over since it ranked just a little higher and, if people are reading chronologically, they'll see that entry before this one. It's hard to believe a composer who has claimed several spots near the top of this list has fallen so far. Yoko Shimomura has lost her touch.

149

Die Hard Trilogy
Die Hard Trilogy
Rating: NEUTRAL

Track: Church

The organ only appears here in short little burst, but they are fascinating little bursts, though they're also just a little repetitive. It gets the job done though!

150

Beatmania IIDX 13 DistorteD
Beatmania IIDX 13 DistorteD
Rating: NEUTRAL

Track: Bloody Tears

The use of the organ in the middle of intense drum and bass is really funny. I appreciate the effort and the intention, but in this case it's just two flavors that wind up not really having anything to do with each other. The organ is used so sparingly that it feels separate from everything else, like they only included it because it's a Castlevania track so it needs an organ. Well, take a look around - Castlevania doesn't actually use the organ that often!! I suppose the difference is that Castlevania never feels obligated to use an organ the way this clearly does; what that results in is the actual Castlevania organs being much stronger showings than this one.

151

The Legend of Zelda: The Minish Cap
The Legend of Zelda: The Minish Cap
Rating: NEUTRAL

Track: Dark Hyrule Castle

Another piece where the organ is just stagnant accompaniment. The second half is pretty evocative and uses the grandness of the instrument well, but it's too little too late. Would have loved to see the piece develop a little more.

152

Gris
Gris
Rating: NEUTRAL

Tracks: Gris Pt. 1, Perseverance

The aggressive organ runs juxtapose well against Gris' ethereally floating soundscape, but it really is just a bit too much of a cliché for me. I'm personally not a fan of playing fast arpeggios to indicate something "exciting" is happening, but it's still a nice textural surprise to see a pipe organ doing it instead of some more typical synths or strings. There's some games that give the impression of being "pipe organ games" and Gris' genre of pop-indie games usually don't belong to that group, so some credit must be given for being willing to experiment with its sounds.

153

Vampire Savior: The Lord of Vampire
Vampire Savior: The Lord of Vampire
Rating: NEUTRAL

Tracks: Feast of the Damned, Demitri Victory, Victor von Gerdenheim Victory

For a horror-themed fighting game, I'm surprised it took until the third entry to use a pipe organ. And then the just kinda don't do much with it... The typical Baroque-styled melismatic runs you'd expect are here, the heavy minor chords are here, it's exactly what a game like this calls for and nothing else. Many other games have found significantly more interesting ways of blending Baroque music with other styles.

154

Octopath Traveler
Octopath Traveler
Rating: NEUTRAL

Tracks: The One They Call The Witch, Daughter of the Dark God

The organ tone here is unlike anything else I've ever heard in - not in a good way - which I can only describe as "watery." It feels weirdly unstable and loose, like it has no foundation and could give out at any moment like a faulty pair of lungs. For two tracks that are full-on with the bombast and the spectacle, this is not a great sound to be using at all - and on top of it, the part writing is the same boring arpeggio runs we've seen countless times on this list. Weak tone, weak writing, weak entry on the list.

155

Dark Law: Meaning of Death
Dark Law: Meaning of Death
Rating: NEUTRAL

Tracks: Battle, Scenario Clear

There's a lot of organs in this soundtrack, but the sound quality makes it pretty tough to tell which ones are electric and which ones are pipe. I think my selections of tracks here is accurate, but it says a lot about the tone and the writing style here that I'm not entirely confident; every organ here is pumping out some rock-flavored stuff no matter where it shows up, which is perfectly fun and suitable for the soundtrack, but it unfortunately foregoes a lot of the nuances of the pipe organ. No textural changes, no intricate part writing, just a bunch of fast licks and riffs. I get the impression that everything here was essentially written just for an electric organ, and was adapted to a pipe organ whenever the composer wanted a "larger" sound - which is not a problem, but it does feel a little shallow, and to some degree under-considered.

156

Tales of the Abyss
Tales of the Abyss
Rating: BORING

Tracks: The Place of Relaxation, Kingdom of the Sky, Tales of Dragon Buster

It seems like with every new Tales release, they become less interested in the organ. In fact the previous game, Tales of Legendia, didn't have use the organ at all! So I suppose in some way this is some step up from that - but is it really a step up when there's so much nothing going on? I think I'd rather the organ just be left alone than see it in such a comatose state. How horribly disheartening it is to watch a series with such a deep, storied, intimate history with this instrument gradually fall out of love with it. Hopefully, if there's a more modern Tales game that ranks higher than this one, you can smile with the warm dramatic irony of knowing that before too long I'll see these two rekindle their flame. And if not... I suppose yet more heartache is all that awaits us further.

157

Final Fantasy Origins
Final Fantasy Origins
Rating: BORING

Track: Last Battle

The organ here quickly pokes its head in every now and then to say a few words before vanishing from the arrangement altogether. They're neat little bursts to punctuate the piece with, but the organ doesn't really seem to have a justified place in the ensemble.

158

Final Fantasy IV
Final Fantasy IV
Rating: BORING

Track: Golbez, Clad in Darkness

This most generic iteration of "A Bad Guy Theme That Sounds Menacing With a Pipe Organ." It does what it needs to do, but what it needs to do is nothing worth paying attention to.

159

Final Fantasy: Explorers
Final Fantasy: Explorers
Rating: BORING

Track: Awakening the Order of Phoenix

Every time the organ shows up here is just to reiterate a loose phrase that keeps reappearing throughout the track - the phrase is not especially interesting, and the instances of it on the organ do not particularly warrant the instrument's use. To me this sounds like someone trying to write something that sounds inspired without the inspiration.

160

Fantasy Life
Fantasy Life
Rating: BORING

Track: Dark Sultan's Fortress, Drysand Desert Theme, Fierce Battle, Hello Divinus

Half of these play during a weirdly racist part in the game, and those are just doing some boring Banjo-Kazooie-esque swirling arpeggios and melodic doubling. The music itself is actually constructed incredibly well, but not the organ parts in particular. The other two, luckily, are not morally reprehensible, and also happen to be much better applications of the instrument. Especially Hello Divinus, which has some real sweet chords.

161

Paladin's Quest
Paladin's Quest
Rating: BORING

Tracks: Holy Sanctuary, Kaymat - Twisted Reunion

These organ tracks are so close to being phenomenal, but they just never exert themselves. Holy Sanctuary feels like it's constantly vamping towards something that would undoubtedly be beautiful, but it never quite gets there - and while that very well may be the point, it doesn't change the fact that the organ writing is completely void of any expression. Similar situation with Kaymat, where the intriguing organ introduction implies further development on this idea, but we never see the organ ever again. The music in this soundtrack is impressive, if it had only used the pipe organ more liberally it could have easily stood shoulder-to-shoulder with the many legendary SNES pipe organs.

162

Tales of Vesperia
Tales of Vesperia
Rating: BORING

Tracks: Trends of the World, Nightmare Reflected in the Mirror, A Tragic Decision

Not enough to save the Tales series' rapidly declining reputation on this list. Its use in Nightmare is cliche, in Tragic Decision it's aimless and unjustified... Can nothing revive the pipe organ's spirit in these soundtracks?

163

Growlanser IV: Wayfarer of the Time
Growlanser IV: Wayfarer of the Time
Rating: BORING

Track: Shock

"Shock" is right - how can one organist keep spinning out these ostinato figures so fast for so long?? I guess it's a pretty neat passage at least, though I'd prefer some actual organ writing.

164

Tales of Innocence
Tales of Innocence
Rating: BORING

Track: Sky Fantasia

Tales franchise...... Please, I'm begging you...... Let your pipe organs be good again........ Please........ I'm dying........

165

Dungeons of Dredmor
Dungeons of Dredmor
Rating: BORING

Tracks: Elegy, Ghosts

Not much to care about in this one. Sounds like someone whose only experience with this kind of music comes from other video games. Aimless.

166

Bloodborne
Bloodborne
Rating: BORING

Track: Laurence, the First Vicar

That cello solo is gorgeous! I wish this was a ranking of cello music. Instead I need to talk about the totally flat, lifeless organ part in this. Such a shame that I'm not a cellist instead.

167

Mario Kart 8 Deluxe: Booster Course Pass - Wave 3
Mario Kart 8 Deluxe: Booster Course Pass - Wave 3
Rating: BORING

Track: Boo Lake

It sure does use a pipe organ for a couple measures. It doesn't do anything particularly "wrong," but it is embarrassingly short and tediously superficial.

168

Tales of Graces
Tales of Graces
Rating: BORING

Tracks: The Corroder, Pour In the Debris

Tales.................

169

Banjo-Kazooie
Banjo-Kazooie
Rating: BORING

Tracks: Mad Monster Mansion, Inside the Mansion, Cemetery, Church Door Opens, Inside the Church

The only track here with anything going on even remotely is Inside the Church, and even then I really struggle to say it's anything of much value. The ideas behind the composition are already extraordinarily dull, and their arrangement on the organ does not invigorate it in any way.

170

Zwei!!: The Arges Adventure
Zwei!!: The Arges Adventure
Rating: BORING

Track: Movie 5 (Collapse)

Pretty typical cinematic chords to help bolster the massive sound of an orchestra. The organ is at least pretty forward in the mix and is the source of a lot of the strength behind the sound being achieved, but it's not especially inspired.

171

Ghosts 'n Goblins Resurrection
Ghosts 'n Goblins Resurrection
Rating: BORING

Tracks: Opening, Red Arremer Appears, Citadel Approach, Astaroth Appears, Final Boss Battle, Final Boss Defeated, Credits (Secret Ending)

Any presence the pipe organ typically commands has been sand-papered down to a mushy gelatin that slips between the teeth of these tracks. The only time the pipe organ has any kind of significance at all is during Astaroth Appears, every other time it's just a part of an obligatory backdrop. Yawn.

172

Rating: BORING

Track: Credits

You'd think a game about Dracula would use the pipe organ more often! Well, I suppose they normally do - just not D. It doesn't appear until right at the very end, about halfway through the credits, and then it just keeps repeating this little rock riff over and over again - and that riff isn't especially inspired, either. A poor display.

173

My Time at Portia
My Time at Portia
Rating: BORING

Track: Day of Memories

In a tricky flip of the script, where most games relegate the pipe organ to a lifeless background texture, this game manages to relegate the pipe organ to a lifeless foreground texture. It's honking out a little melodic line that doesn't utilize any unique or meaningful characteristics of the pipe organ at all besides the fact that it has a cultural association with spooky stuff.

174

Little Master: Raikuban no Densetsu
Little Master: Raikuban no Densetsu
Rating: BORING

Track: Gaudy Church

The tone of the organ here is gorgeous for a SNES game, but unfortunately it's just not really doing much of anything at all. This piece in its entirety is great, but the organ just is not pulling its weight.

175

Moonlight Syndrome
Moonlight Syndrome
Rating: BORING

Track: Mithra (4th ver.)

This is something you'd teach to an organ student to get them comfortable with using the pedal board.

176

Bayonetta
Bayonetta
Rating: BORING

Track: In Labors & Dangers ~Fortitudo~

Once again, the organ is being used exclusively to accompany other things. This is one of the more boring instances of it though; it's basically only ever doing straight block chords, and when it does get more intricate it's simply doubling another more prevalent part.

177

Bayonetta 2
Bayonetta 2
Rating: BORING

Track: Temperantia - In Foregoing Pleasures

Similar to Bayonetta 1, the organ here just is not doing anything to really justify its presence. Doubling other orchestra parts with some arpeggiated ostinatos every now and then isn't enough.

178

Tales of Zestiria
Tales of Zestiria
Rating: BORING

Track: Rising Up

It's cool that the organ was used in a vocal track..... but...... the pulse of pipe organs in Tales soundtracks has officially stopped. We've flatlined. I'm sorry I couldn't do anything to save you, Pipe Organs In Tales Of Soundtracks. 20 years of a constant downward descent, only to end up here, crumpled and cold on the floor. How did it end up like this? Why did it end up like this? You did so much good and still had so much potential left... I'll miss you, Tales Pipe Organs. I'll miss you so dearly - and I'll remember you by what you were, not what you became. Please rest as however well as you're capable of in such a state.

179

Egg
Egg
Rating: BORING

Track: Stage 1

I was shocked to see a game like this existed, and shocked again to immediately hear a pipe organ in the first stage. What I was not shocked by is how bog-standard the organ writing is!

180

Dragon Quest IX: Sentinels of the Starry Skies
Dragon Quest IX: Sentinels of the Starry Skies
Rating: BORING

Tracks: Church Treatment, Pray at the Church

The classic Dragon Quest jingles are now on the Nintendo DS! Does that change anything? Not really!

181

Dragon Quest VI: Maboroshi no Daichi
Dragon Quest VI: Maboroshi no Daichi
Rating: BORING

Tracks: The Saint, Church, Save

Finally a Dragon Quest game that uses a pipe organ for something other than the church jingles! Too bad it's not much more interesting than those jingles either way.

182

Dragon Quest V: Hand of the Heavenly Bride
Dragon Quest V: Hand of the Heavenly Bride
Rating: BAD

Tracks: Prayer, Imperial Scrolls of Honor

These Dragon Quest jingles are finally being played by a discernible facsimile of some kind of sound resembling a real pipe organ, but it's still not enough to save them from being so dull.

183

Dragon Warrior IV
Dragon Warrior IV
Rating: BAD

Tracks: Confession, Healing

DRAGON'S QUEST!!!!!

184

Dragon Quest III: The Seeds of Salvation
Dragon Quest III: The Seeds of Salvation
Rating: BAD

Track: Saint's Prayer

DRAGON'S QUEEEESSSSSTTTTT!!!!!!!!!

185

Dragon Quest II: Luminaries of the Legendary Line
Dragon Quest II: Luminaries of the Legendary Line
Rating: BAD

Track: Saint's Prayer

The jingle is iconic, but woefully boring.

186

Dual Hearts
Dual Hearts
Rating: BAD

Track: Nightmare Battle

The rest of this soundtrack is incredibly unique and sparkling with unusual applications of unusual instruments. So why is the single use of a pipe organ so typical and trite??

187

A Hat in Time
A Hat in Time
Rating: BAD

Tracks: Castle Mu Exterior, Judge Jury and Executioner

This game wants to be so many other games so bad

188

Kirby and the Rainbow Curse
Kirby and the Rainbow Curse
Rating: BAD

Track: Decisive Battle

Just a few bars of generic pipe organ noodling that pops up throughout the track every now and then to signify that an evil character is on screen. Embarrassing.

189

Banjo-Tooie
Banjo-Tooie
Rating: BAD

Tracks: Witchy World - Haunted Zone, Witchy World - Dodgem Dome Lobby

The introductions to these Witchy World zones have some charm to them, but after that the organ is relegated to pure, flat, stagnant block chord accompaniment. Totally lifeless.

190

Bayonetta 3
Bayonetta 3
Rating: BAD

Track: Red Moon

Oh, there's a pipe organ in this? Sure there is: can't you hear the repetitive arpeggiations? That's what pipe organs are supposed to do, right? That's what a pipe organ is? That's why they exist, is to always do this and nothing else? Right?

191

RuneScape
RuneScape
Rating: BAD

Track: Cave Background

Used for some chromatic mediants right at the start before beginning to actually open up into some harmonic phrases that seem like they're going somewhere, but then stops dead in its tracks and lets a completely different ensemble take over. Sorry, Runescape: stagnant chromatic mediant block chords go at the bottom of the list.

192

Baten Kaitos: Eternal Wings and the Lost Ocean
Baten Kaitos: Eternal Wings and the Lost Ocean
Rating: BAD

Track: Enshrinement

Standard organ block chords underscoring a choir. The choir is incredible, but the organ is hardly doing anything at all and offers very little to the piece. In fact, the parts without the organ tend to be the parts I like more...

193

Donkey Kong 64
Donkey Kong 64
Rating: BAD

Track: Creepy Castle

The scary area has a pipe organ. How inspired! It rolls over on a small selection of chords then leaves the rest of the track to everyone else. I can't even pretend like there's any insight to be gleamed here. Trite and completely unoriginal.

194

Kirby and the Forgotten Land
Kirby and the Forgotten Land
Rating: BAD

Tracks: Sudden Metamorphosis, Fecto Forgo Hunted by the Beast, Two Planets Approach the Roche Limit

I really had to strain my ears to tell if there actually were pipe organs in these tracks, but I promise there are! They're just very weak and not playing much of anything at all, existing only to add to the wall of sound these tracks are trying to impress with. Well, maybe the sound trying to be achieved here necessitates the organ being such a minuscule ingredient, but you can't fool me!! I see how boring your organ part is, and I give you a bad ranking on my Backloggd Dot Com list for it!!

195

PoPoLoCrois Monogatari II
PoPoLoCrois Monogatari II
Rating: BAD

Tracks: God's Country, Fight with a Miler

The pipe organ in this game is... almost bashful? It uses principal stops but they're the quietest, most timid principal stops I've heard in my life. This is the gutsiest tone an organ can have, but here they're totally gutless. I've listened to this soundtrack many times in the past few years without even noticing it used pipe organs at all until I checked it for this list, that's how subdued its texture is. This doesn't necessarily have to be a bad thing on its own - The Legend of Zelda: Spirit Tracks ranks quite high on this list for doing something very similar, in fact. The issue here is that Popolocrois' organ is never used to accomplish anything meaningful. It's always hidden in the mix and just sitting on some accompaniment chords that are usually made redundant by the rest of the rhythm section. It's a shame; this soundtrack is gorgeous and its organ tone is fascinating. Had it only used the organ with a more deliberate hand this would easily place somewhere in the top half of this list, but unfortunately the pipe organ seems to be one of this soundtrack's few weak points.

196

Sakura Taisen
Sakura Taisen
Rating: BAD

Track: Final Battle

One of the least convincing organ tones I've ever heard, absurdly quiet compared to the rest of the ensemble, hardly playing anything at all... It's a tried and true recipe for a poor ranking on this list. Sorry, Sakura Wars.

197

Katamari Damacy
Katamari Damacy
Rating: BAD

Track: Fugue #7777

They slam on the keyboard for two chords and then leave it alone. They're good chords! But it ain't much. The following fugue itself is incredibly well-written and would adapt to an organ perfectly, but unfortunately that's not what it was written for.

198

Deep Labyrinth
Deep Labyrinth
Rating: BAD

Track: Eden

Horribly uninspired organ runs over a typical choir and orchestra. Completely unmemorable.

199

Final Fantasy XI Online
Final Fantasy XI Online
Rating: BAD

Tracks: Chateau d'Oraguille, Castle Zvahl

Man! As far as organs sitting around not doing anything are concerned, this one is particularly lethargic. Literal minutes on end of just droning out a pedal tone and only every now and then does it shift to a different chord. The Chateau at least gets a few moments of, uh, actual writing, but it's so lacking in any meaning that it's still just as wearisome as anything else the organ does in this soundtrack. Shameful.

200

9 Comments


1 year ago

Leaving a comment today to commemorate 100 entries. PIPE ORGAN LIST WILL NEVER DIE!!!

1 year ago

8/26/2022 - just hit 150 entries....... PIPE ORGAN LIST WILL NEVER DIE!!!

1 year ago

1/11/2023 - 200 entries and going strong. PIPE ORGAN LIST WILL NEVER DIE!!!

9 months ago

As a fledgling composer, fucking incredible list and the best list I've seen on this website so far. Following for this alone so I don't lose this list.

9 months ago

@Mr_SU I live to serve

8 months ago

this list fucking rules. LOVE your notes. amazing

8 months ago

@DIOXYRIBOSE thank you so much
This is it. The greatest list on all of Backloggd.


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