all the soundtracks of the games i've played, personal ranking

all of it! the entire soundtrack! at least, what's intended as music - battle music, atmospheric bgm, story tracks, character themes - a soundtrack with good battle music but weak bgm will fall pretty low on the list.

in fact, i'll go one step further: how it's used within the game also weights it. games that maximise emotional impact by playing music at the right time will be high up, while soundtracks that waste good tracks on trivial situations get marked down.

also, compilation/collection soundtracks, ie hotline miami and project sekai aren't included - those are songs not originally made for the game, or based on songs not originally made for the game.

(and it should be obvious, but only games i've listened to the soundtrack of enough to be able to rank. DLCs are included as part of a base game, as said DLCs often use music from the base game too.)

nb: apart from dragon age origins, rrootage and sonic chronicles, i AM a fan of all of the soundtracks here! maybe i will edit this here and there

let's go!

104

ok i found this one actively annoying
so bad it's actively funny
the base game's soundtrack is the only soundtrack i've gone on record as saying is bad. it all sounds like orchestral warbling desperately trying to be "tense, atmospheric hollywood orchestral scoring". despite being made by the same guy, the leliana's song dlc has really good music that goes for a different angle entirely, but that isn't enough to save the music of either origins or awakening. i cannot remember a single thing of the base game's music despite having tried to love it so many times
battle themes are good, but i'm sorry, but i really think sakuraba phoned it in here. he copied his own homework from zestiria for the bgm, and even then, it wasn't that interesting there. it's outdated as opposed to being "classic", and a lot of the bgm just sounds like generic jrpg fantasy music. which is a shame, bc there are some standouts; the final dungeon's track is really good, the battle themes are all really good, and the boss themes range from good to REALLY good, but they're not enough to save this one
not actively bad, but...not that memorable?
unfortunately falls into the trap of trying really hard to be a cinematic movie score without accomplishing much
admittedly since it's a visual novel it's not really meant to take centre stage. but the ones with "80s mix" in the soundtrack are SO charming and see a lot of daily listening
this soundtrack has a jam kind of vibe going to it but. in a really good way. it's enough to take the edge off, and it helps that this is one of the best bullet hell games of the last 15 years
while monsters can have good themes in monster hunter, i've just...never felt much impact from it? monster shows up, music plays, but that's most of it really
the hover car mission music didn't have to go that hard
perfectly conveys Fast

79

FIGHT ME
i feel like the re-orchestrations kinda put TOO much gloss onto the music; the delicious bass is gone from the admin battle music, and the whole thing can feel a bit too clinical in places, but the delta episode's music is GORGEOUS
THE SELFISH DEED IS NOT FREEDOM
this one is. a mixed bag. the battle themes are all really good, but tend to wear after you get your skell and end up running everything over. major boss themes (The key we've lost, NO.EX01) i would argue are at the top for xenoblade series boss themes, but black tar is an Acquired Taste (i love it, but others don't) and the nla tracks, which will be most of what you hear, are. not good.
VERY underappreciated
miror b............
OK BUT WHY WAS THE GRANDMASTER THEME THAT GOOD
thank you BLANKFIELD
without dialogue, the music has to pull more of its weight than the other sigcorp games, and so has been adjusted for that (ie is a bit better than it would have been had there been dialogue!)
sakuraba did this one well; while the instruments remain mostly the same on this soundtrack, it does a good job at showing the character of the bosses, and firelink shrine is always a breath of fresh air to hear.
i feel this has the strongest soundtrack of the sigcorp series as less of them feel like "filler" - the game is tension all the way through, and has the emotional weight in the soundtrack to back it up. it's not like gameplay has much else to back it up, so it's gotta count!
platinum has the battle frontier going for it in addition to diamond and pearl's music

28

there's such a heartbreaking, melancholy vibe to this soundtrack, and i am HERE for it. for most of the actual gameplay though, the music won't be doing anything special
i ADORE the remade music. it adds all the character the original tracks were going for - cianwood and ecruteak in particular. everything to do with ho-oh and lugia is glorious, unown music is just as intimidating. this is truly a soundtrack that goes above and beyond what it was supposed to
amazing fight music! atmospheric location music! everything to do w the princess league! an entire part dedicated to music and dance! this is it babey
it takes a while to get started, admittedly - not many are gonna be singing the praises of newcomer's bridge or cargo hold, but once the story gets going (ie disc 2), so does the soundtrack. hack your way! is one of my favourite vgm tracks of all time, good enough to make me cry, and so is the theme for a certain emotionally charged late-game showdown. however, disc 1 kinda lets the side down a bit and is mostly just run of the mill mmo-style music, which is the POINT of it, but still, which is why this isn't as high as it could be

(a new home isn't here as despite having a different composer, you're also going to hear base game music in that, which makes it a weird situation to rank)
you'll spend most of this listening to battle tracks, and they go HARD, esp w the dynamic music feature. atmospheric tracks + bgm are weaker by comparison and kinda let the soundtrack down a bit, though, but story tracks are pretty good!!
this soundtrack's BGM does a really good job at showing the character of its locations, which makes sense given the player only sees termina once (this game) and the soundtrack has to do a lot to make sure they care about it. there's plenty of ingame music cues too that add plenty of flavour - ALL the music link can play (song of healing, song of time, etc) and all the situations that arise out of the instruments they can be played on. there's so much atmosphere, especially in clock town - however, battle music isn't as memorable, and bosses all share music outside of majora, which marks this down
there is such a feeling of hope permeating this ost, and it's so refreshing
the fight tracks are among the best music ever made, but. the ambient bgm lets it down, and is a lot of what the player hears unfortunately, so this isn't at the top :(
i always found zone 2's music kinda lacking, but zones 4 and 5 have SUCH good music to balance it out. this is a music-based game so ofc more care will be put into the soundtrack

11

peak supergiant games
even the music owns being cheesy, which i respect. this game's soundtrack has been part of my "get amped" playlist since the 2000s, and was there for the beginning. it might have BEEN the beginning of those playlists
it doesn't help that i've read every single blog entry the composer wrote for every single track about the behind the scenes for this soundtrack, but it's amazing what went into this - the way he uses different instruments to convey the vibe for each location, for example. the seasonal tracks are magical, which is what oshima was going for, full well knowing you'll hear all of them a lot, and the story tracks are very strong; there are no weak links on this soundtrack.
this did not need a soundtrack this good, but it had one anyway. there is not a single weak link and is memorable in its own way, and typical of darren korb's soundtracks, is REALLY good at emotionally conveying what it needs to, and perfectly conveys the melancholy vibe the story's situation calls for.
i mean, of course this was gonna be high up given the soundtrack is the main part of the game.
i feel like this is one of the few soundtracks i can genuinely call influential, but this is one that REALLY pushed the envelope, and i respect that so hard, not to mention it's just. really good.

5

while the ambient bgm isn't as crushing as the battle music, it keeps the door open for it and keeps that sense of tension going. it's really good. one of the few soundtracks i can confidently call influential.

2 Comments


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reading over this list i'm starting to think i'm a little biased against orchestral soundtracks. they can be good of course but i think part of it for me is the mainstream ONLY seeing orchestral soundtracks as "good" and ignoring all other soundtracks, and for me it's like, hey, you don't have to pretend your game soundtrack is for a movie for it to be considered valid. video games as a medium is fine itself and it's fine to venture outside of purely orchestral music sometimes


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