Games Featured on Masahiro Sakurai's Youtube channel

Every game that appears on Masahiro Sakurai on Creating Games, the Youtube channel run by the director of Kirby and Super Smash Bros. Arranged in the order they first appeared on the channel. Check each entry's notes to see which video(s) the game was featured on.

Featured in: About This Channel, Squeeze and Release, Clarity vs. Style
Featured in: About This Channel, That Was Then This Is Now, Posing Suggestions
Featured in: About This Channel, Let Players Cheat the System, Meteos
Featured in: About This Channel, That Was Then This Is Now
Featured in: About This Channel, Dying Comes as a Relief?
Featured in: About This Channel, Masahiro Sakurai's Creative Works, Stop for Big Moments!, Down with Lag!, Assigning Animations, Make It "Pop", Clarity vs. Style, Giving "Weight" to Buttons, Kirby Super Star, Name Files Logically, Too Much is Just Right, Spec Changes, Emphasize Objects with Collision, Strike a Balance with Sound Effects, Text Size, Let Your Characters Shine, Breaking Down Attack Animations, Jump Physics, Writing Game Proposals, The Fiend's Cauldron, Sharing Info Within a Team, Distinguishing Between Major and Minor Elements, Making Your Game Easy to Tune, Eight Hit Stop Techniques, Making Lead-ins Instant and Impactful, Jobs in Game Development, Listen in Various Environments, Flash Blast and Smoke, Deconstruct Analyze and Rebuild, Don't Anchor Your Center Point, Attack Poses, Get the Sense of Scale Right, Sora's Work-From-Home Strategies, Put Parameters in Brackets, Game Music and Ambient Sounds, Consider Rewards First, Learn to Count Frames!, Follow-Throughs Make the Impact, Visual Effects in Slow Motion, Marketing is Multiplicative, Games and Eye Strain, Do Competitive Games Have to Be Complex?, Ten People Can Produce Seven People's Work, Supervising Art Through Retouches, Praise the Player!, Dying Comes as a Relief?, An Up-Close Look at Smash Bros. Stages, Behavior at Ledges, Screen Shake, Don't Be Unresponsive, Voice Recording, Explain Ideas to Everyone at Once, The Fun in Picking Sides, Squashing and Stretching, Daily Report Suggestions, Arranging Music
Featured in: About This Channel, Masahiro Sakurai's Creative Works, Kirby's Dream Land, Risk and Reward, Game Development Isn't a Game, Kirby's Adventure, Kirby Super Star, You'll Forget the Hardship But the Game Will Endure!, Development Secrets of the Original Kirby, The Basics of Pixel Art, Squashing and Stretching
Featured in: Masahiro Sakurai's Creative Works, Stop for Big Moments!, Frame Rates, Down with Lag!, Kirby's Adventure, Kirby Super Star, Too Much is Just Right, The Potential of One Button, You'll Forget the Hardship But the Game Will Endure!, The Family Computer and the NES, Development Secrets of the Original Kirby, Screen Shake, The Basics of Pixel Art, Squashing and Stretching
Featured in: Masahiro Sakurai's Creative Works, Kirby Super Star, Make the Tempo Match the Game, Jump Physics, The Potential of One Button, Do We Really Need Enemies?, Paint an Accurate Picture of Your Game
Featured in: Masahiro Sakurai's Creative Works, Super Smash Bros., Super Smash Bros. Melee, You'll Forget the Hardship But the Game Will Endure!, Do Competitive Games Have to Be Complex?
Featured in: Masahiro Sakurai's Creative Works, Breaking Down Attack Animations, Super Smash Bros. Melee, Making Your Game Easy to Tune, Do Competitive Games Have to Be Complex?, Super Smash Bros. Brawl
Featured in: Masahiro Sakurai's Creative Works, Deconstruct Analyze and Rebuild, Kirby Air Ride, Don't Anchor Your Center Point, Falling Sells the Feeling of Flight, Learn to Count Frames!, Units of Speed, Praise the Player!
Featured in: Masahiro Sakurai's Creative Works, Game Development Isn't a Game, Meteos, Game Essence in Falling-Block Puzzle Games
Featured in: Masahiro Sakurai's Creative Works, Sodatete! Kouchuu Ouja Mushiking
Featured in: Masahiro Sakurai's Creative Works, Do Competitive Games Have to Be Complex?, Sodatete! Kouchuu Ouja Mushiking, Super Smash Bros. Brawl, Kid Icarus: Uprising
Featured in: Masahiro Sakurai's Creative Works, The Fiend's Cauldron, A Small Window Into the World, Say No to Slow, Units of Speed, Voice Recording, Game Writing is Unique, Kid Icarus: Uprising
Featured in: Masahiro Sakurai's Creative Works, Let Your Characters Shine, PRESS START (music only)
Featured in: Masahiro Sakurai's Creative Works, Writing Game Proposals, Do Competitive Games Have to Be Complex?, Voice Recording, PRESS START (music only)
Featured in: Stop for Big Moments!
Featured in: Stop for Big Moments!
Featured in: Stop for Big Moments!
Featured in: Stop for Big Moments!
Featured in: Stop for Big Moments!, Praise the Player!
Featured in: Stop for Big Moments!
Featured in: Kirby's Dream Land
Featured in: Kirby's Dream Land, Games During My Childhood
Featured in: Kirby's Dream Land
Featured in: Kirby's Dream Land
Featured in: Kirby's Dream Land, Behavior at Ledges, PRESS START (music only)
Featured in: Kirby's Dream Land, Frame Rates, Do We Really Need Enemies?
Featured in: Kirby's Dream Land, Put Parameters in Brackets
Featured in: Kirby's Dream Land, The Family Computer and the NES (music only)
Featured in: Kirby's Dream Land
Featured in: Kirby's Dream Land
Featured in: Kirby's Dream Land
Featured in: Frame Rates
Featured in: Frame Rates, Jump Physics, Don't Anchor Your Center Point, Game Music and Ambient Sounds, Screen Shake, Mountain Climbing is More Than Just Climbing
Featured in: Frame Rates
Featured in: Frame Rates
Featured in: Risk and Reward, Games During My Childhood
Featured in: Risk and Reward, Kirby Super Star, Jump Physics, The Family Computer and the NES
Featured in: Risk and Reward, Down with Lag!
Featured in: Risk and Reward, A Small Window Into the World, That Was Then This Is Now, Deconstruct Analyze and Rebuild, Don't Anchor Your Center Point, Game Music and Ambient Sounds, Praise the Player!
Featured in: Risk and Reward, Game Essence in Falling-Block Puzzle Games
Featured in: Risk and Reward, Fun Beyond Game Essence, Let Players Cheat the System
Featured in: Risk and Reward
Featured in: Risk and Reward
Featured in: Down with Lag!, Making Tutorials Feel Natural
Featured in: Down with Lag!, Game Music and Ambient Sounds
Featured in: Down with Lag!, Loading Screens
Featured in: Down with Lag!, Clarity vs. Style, Exercise While You Game!, Competing with the Past, Games and Eye Strain, Paint an Accurate Picture of Your Game
Featured in: Squeeze and Release
Featured in: Squeeze and Release, Jump Physics
Featured in: Squeeze and Release, Game Writing is Unique, Kid Icarus: Uprising
Featured in: Presentations Are All About Speed! (kinda cheating but whatever I'm including it)
Featured in: Game Awards, Directors Need to Be Unique
Featured in: Game Awards
Featured in: Assigning Animations
Featured in: Game Essence in Role-Playing Games, Make the Tempo Match the Game
Featured in: Game Essence in Role-Playing Games
Featured in: Game Essence in Role-Playing Games, Just Let Them Play!, Clarity vs. Style
Featured in: Game Essence in Role-Playing Games, Just Let Them Play!, PRESS START (music only)
Featured in: Game Essence in Role-Playing Games
Featured in: Game Essence in Role-Playing Games, The Fiend's Cauldron
Featured in: Game Essence in Role-Playing Games
Featured in: Just Let Them Play!
Featured in: Just Let Them Play!
Featured in: Clarity vs. Style
Featured in: Clarity vs. Style, Fun Beyond Game Essence, Falling Sells the Feeling of Flight, Audio as Fiction and Non-Fiction, The Basics of Pixel Art
Featured in: Clarity vs. Style, The Family Computer and the NES
Featured in: Giving "Weight" to Buttons
Featured in: Giving "Weight" to Buttons
Featured in: Giving "Weight" to Buttons
Featured in: Giving "Weight" to Buttons, The Family Computer and the NES
Featured in: Giving "Weight" to Buttons
Featured in: Giving "Weight" to Buttons, That Was Then This Is Now, Paint an Accurate Picture of Your Game
Featured in: Kirby Super Star
Featured in: Kirby Super Star
Featured in: Kirby Super Star, Jump Physics
Featured in: Keeping Rewards in Sight
Featured in: Keeping Rewards in Sight
Featured in: Exercise While You Game!
Featured in: Exercise While You Game!
Featured in: Make the Tempo Match the Game
Featured in: Make the Tempo Match the Game, That Was Then This Is Now, Games During My Childhood
Featured in: Fun Beyond Game Essence
Featured in: Fun Beyond Game Essence
Featured in: Fun Beyond Game Essence
Featured in: Fun Beyond Game Essence
Featured in: Fun Beyond Game Essence
Featured in: Fun Beyond Game Essence
Featured in: Fun Beyond Game Essence
Featured in: Fun Beyond Game Essence
Featured in: Fun Beyond Game Essence
Featured in: Fun Beyond Game Essence
Featured in: Fun Beyond Game Essence
Featured in: Fun Beyond Game Essence
Featured in: Fun Beyond Game Essence
Featured in: Fun Beyond Game Essence
Featured in: Fun Beyond Game Essence

8 Comments


1 year ago

I keep checking back here after each vid to see what's new, keep it up!

1 year ago

This comment was deleted

1 year ago

Cool to know people are paying attention, thanks! Gives me more reason to update quickly haha.
The latest video (about tempo and BPM) has an appearance from Daigasso Band Brothers P

1 year ago

Ah right, I had mistaken that for the 3DS sound app instead. Thanks!

1 year ago

Cool list! I got curious to see if anyone made one, and sure enough

1 year ago

Thanks!
I like this list. I have played a lot of game feautured here.


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