PIPE ORGANS RANKED + REVIEWED

The professional opinion of a non-professional organist

The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
Rating: PERFECT

Tracks: Wedding at Tarrey Town, Hyrule Castle

As you can see from the rest of the list (yes, even including my beloved Final Fantasy VI), video games have a nasty habit of utilizing the pipe organ by pulling out every single stop and letting it rip - which is such a shame!! The instrument is so much more diverse than that. Breath of the Wild is the only game I can think of that so prominently favors the more gentle colors of the organ; the flute, vox, and string stops, as opposed to the typical diapasons. Hyrule Castle in particular uses these to incredible effect - the track is otherwise a pretty standard militarized-orchestra-march affair, save for these quiet solo passages from the organ which turn a typical Star Wars-flavored track into something with meaning. It's no longer just a plunge into an evil castle; suddenly the castle has a history, a humanity, a memory to consider. If the orchestra is the cold stone walls and the bloodthirsty enemies that patrol inside of them, the organ is the tattered books strewn on the floor and the unmade beds that used to belong to people who will never be able to see the world return to peace. It brings a distinctly human touch to the setting and completely re-contextualizes the storm through the castle to always bring forward its tragic history.
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask
Rating: THE WORST AND IT'S NOT CLOSE

Context: The Happy Mask Salesman teaching Link the Song of Healing

You'll notice I had to write "context" there rather than "tracks" as I have been for the entire rest of the list. The reason for this is simple; There is no organ in the Majora's Mask soundtrack. In a classic scene, the Happy Mask Salesman seems to materialize a full organ console (three manuals, and six piano pedals? It's a strange configuration) out of thin air, which is hilarious and a great way to further characterize his mysterious absurdity. Unfortunately, the organ... Makes piano sounds? This organ is not an organ. It has pipes and several keyboards, but that sure sounds like a hammer hitting a string to me. And to make it worse, he never actually plays the thing, not in any kind of meaningful way; he plays a total of three notes four times, likely using just a single finger to plunk away at them one-by-one. This is also hilarious, to summon such a massive instrument for such a trivial application, but unfortunately it does make this the absolute worst instance of a pipe organ in video game history - and like how Final fantasy VI will likely stay at the top forever, this will likely stay at the bottom forever as well (at least, I sure hope nobody discovers a worse way to use one).
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
Rating: GOOD

Track: Ganon's Tower

Working up the tower to the score of this organ music, only to reach the top and find that Ganondorf himself was the one playing it is the best use of a physical organ in an actual video game environment so far. The music is only so-so, but we're getting actual on-screen organ representation here, and it's a great scene at that. Fantastic moment.
The Legend of Zelda: Spirit Tracks
The Legend of Zelda: Spirit Tracks
Rating: GOOD

Tracks: Tower of Spirits (Dungeon), Tower of Spirits (Staircase), Final Battle: Malladus

The pipe organ is a very evocative sound in this soundtrack; the tone being used here is a more gentle assortment of principal stops than the typical full-stop video game organ, but not reaching such a delicate color as Breath of the Wild's flutes. It also tends to be pretty quiet in the mix; this results in a sound that, while powerful, has a smoothness to it that compliments the naturalistic folk sounds of this game. It's an inspired choice that plays an actively engaging role in this game's already unique sound profile.
The Legend of Zelda: The Minish Cap
The Legend of Zelda: The Minish Cap
Rating: NEUTRAL

Track: Dark Hyrule Castle

Another piece where the organ is just stagnant accompaniment. The second half is pretty evocative and uses the grandness of the instrument well, but it's too little too late. Would have loved to see the piece develop a little more.
The Legend of Zelda: The Wind Waker
The Legend of Zelda: The Wind Waker
Rating: NEUTRAL

Tracks: Tower of the Gods, Gohdan

Gohdan isn't exactly a pipe organ, but coming off the heels of Tower of the Gods and the way it's structured definitely insinuates that it's supposed to be. And it's a pretty cool piece! It has two distinct halves: one that's focused on a melismatic melodic idea borrowing heavily from Baroque conventions, and one that's more rhythmically-focused pulling more from jazz. The instant switching from one to another works surprisingly well tonally, but I'd be lying if I said the actual playing didn't feel a little aimless. Any particular moment is cool on its own, but there's no real identifiable theme or consistent through-line to bring the piece together. Neat individual phrases, but it winds up feeling like a bunch of wandering around trying to find a solid idea to latch on to.
Lennus II: Fuuin no Shito
Lennus II: Fuuin no Shito
Rating: GREAT

Tracks: Title, The Great Union, Tranquil Hill, Servants of Granada, Staff Roll

I've been vindicated! Further down this list, I mention Paladin's Quest (or Lennus 1) had the potential for incredible organ music, but it just wasn't applying itself enough. Well, now in the sequel, here we are!! The organ music here is serviceable at worst, and stunning at best. Tranquil Hill blew me back in my seat with how ethereally dazzling these chords are. For my money, it's the most unique chords to come out of an SNES pipe organ - and hopefully you can tell by this list I'm saying that with an intense familiarity in that particular subject. There's never been anything else quite like this on that console. What an absolute pleasure to discover something so pristine hidden and tucked away in a game like this.
Little Master: Raikuban no Densetsu
Little Master: Raikuban no Densetsu
Rating: BORING

Track: Gaudy Church

The tone of the organ here is gorgeous for a SNES game, but unfortunately it's just not really doing much of anything at all. This piece in its entirety is great, but the organ just is not pulling its weight.
Live A Live
Live A Live
Rating: PERFECT

Tracks: Journey to the Demon King, Hopelessness, The Demon King Odio, Armageddon

Live A Live ranks so highly here almost exclusively because of the track Armageddon. This is just a phenomenal organ piece. All the other tracks utilize the organ excellently as well, but Armageddon is right up there with Final Fantasy VI's Dancing Mad as one of the absolute best organ pieces the SNES - and indeed, video games as a medium - has to offer. A chillingly captivating piece of music with a distinguished air of dignity and gravitas gushing with passion. Absolutely astounding.

UPDATE: The 2022 remake of Live A Live beefs up and expands upon the game's organ repertoire. I will not be listing the remake separately from the original game, so instead I will mention it here; the new and extra work done in the remake bumps this entry up from "GREAT" to "PERFECT." Thank you, Shimomura-san.
Mario Kart 8 Deluxe: Booster Course Pass - Wave 3
Mario Kart 8 Deluxe: Booster Course Pass - Wave 3
Rating: BORING

Track: Boo Lake

It sure does use a pipe organ for a couple measures. It doesn't do anything particularly "wrong," but it is embarrassingly short and tediously superficial.
Mario & Luigi: Bowser's Inside Story
Mario & Luigi: Bowser's Inside Story
Rating: NEUTRAL

Track: King Koopa Battle, Clash of the Titans, Fawful's Stronghold - Act 1, Fawful's Stronghold - Act 2, Final Boss Intro

There's a couple nice passages here, but overall the compositions in this just don't have any kind of character to make them stand out in any way. Very simple, safe applications that don't offend but also don't leave any kind of impression.
Mario & Luigi: Dream Team
Mario & Luigi: Dream Team
Rating: NEUTRAL

Tracks: Stand And Fight Luigi!, The Nightmare Road, Neo Bowser's Castle, Neo Bowser Sunrise, Final Antasama Battle, Adventure's End

Here's some fun behind-the-scenes insight; I originally listened to this soundtrack and wrote its entry before Bowser's Inside Story. However, once getting around to that game, I simply could not scrounge up even a shrivel of insight that differed from what I already said for this game; what is currently Bowser's Inside Story's entry note used to belong to Dream Team. I copy/pasted it over since it ranked just a little higher and, if people are reading chronologically, they'll see that entry before this one. It's hard to believe a composer who has claimed several spots near the top of this list has fallen so far. Yoko Shimomura has lost her touch.
Mario & Luigi: Superstar Saga
Mario & Luigi: Superstar Saga
Rating: GOOD

Track: Cackletta Theme, Agony

Yet another villain with a pipe organ. This one at least has a pretty distinct flavor to it; it's got just a bit of a lilt to it which helps characterize Cackletta as less of an outright "villain" and more of an inconvenience. Tossing the theme around between the different registers is a great way to develop a piece that is used a lot in actual organ repertoire but not so much in games; it's nice to see it here.
MediEvil
MediEvil
Rating: GOOD

Track: The Hilltop Mausoleum

Wow!! This one leaves quite an impression pretty immediately. By now you must be familiar with how much I love "big, juicy chords" on the pipe organ - well here we are again, with some big juicy chords to blow me away right at the start. Great opening!! This only lasts so long though; once the organ is finished establishing itself, it spends the rest of the track just outlining accompaniment chords for the rest of the ensemble to play on top of. As far as "organ as accompaniment" tracks go (which is a significant percentile of organs on this list), this one at least keeps some sense of momentum, and even gives the organ a few extra measures to shine on its own once again before too long, but it never even comes close to the height of the introduction passage. Sure is a shame it couldn't maintain that energy throughout the entire piece, but even when it gets dialed back, this is still a completely worthy piece of organ writing.
Monster Hunter Generations Ultimate
Monster Hunter Generations Ultimate
Rating: NEUTRAL

Track: Alatreon Theme

One more on the board for a general organ theme employed to sound menacing and not much else. It earns some good-boy points for having some interesting harmonic shifts, but the organ itself isn't doing a lot of the heavy lifting here. It's just a half-interesting piece of music that happens to have an organ in it.
Monster Hunter Rise: Sunbreak
Monster Hunter Rise: Sunbreak
Rating: NEUTRAL

Track: Malzeno Battle

The organ writing here is actually pretty engaging, its place in the ensemble is active and dynamic - but it's so quiet in the mix!! Bring that shit forward baby, let me hear that thing sing!! Shake what your mama gave you there's nothing to hide!!
Monster World IV
Monster World IV
Rating: GOOD

Tracks: Fade Into Darkside, Carpet

Fade Into Darkside has a great little opening phrase with the organ, but then it's dropped for the rest of the piece; meanwhile, Carpet is all organ all the time, but it's pretty standard fare of a bunch of chromatic mediants signposting the typical dark, oppressive sound expected of a pipe organ for a final boss. Luckily, the absolute impact of those organ chords at the start of Fade Into Darkside are such a shock at the immediate tone shift the game goes through that it still winds up being an inspired inclusion, and the chord voicings and extensions in Carpet manage to be considerate and fulfilling. Monster World IV's soundtrack is incredible and though the organ very nearly falls into the typical pitfalls, enough charm still finds its way into these to maintain character - and indeed, they're quite iconic in their own right.
Moonlight Syndrome
Moonlight Syndrome
Rating: BORING

Track: Mithra (4th ver.)

This is something you'd teach to an organ student to get them comfortable with using the pedal board.
Mother 3
Mother 3
Rating: GREAT

Tracks: Stand Up Strong, A Tiny Enormous Miracle

In the massive expanse of MOTHER 3's soundtrack, there are only two pieces that utilize the pipe organ (and one of them doesn't really, but it's written and structured exactly like one so for my purposes it counts). Actually, I just ran the numbers: these two organ tracks account for exactly 1.29% of the total soundtrack. The incredible thing is that MOTHER 3's soundtrack contains some of the most intimately human and evocatively emotional music in the history of the medium - which is to say, even just 1.29% of it is still gonna be some of the best stuff around, and indeed it is. This isn't anything that will impress the way Final Fantasy VI does, or take advantage of the unique characteristics of the organ the way Breath of the Wild does, but what's here is extremely efficient, accurate, poignant, beautiful writing that more than pulls its weight in helping to shape one of the most transcendental soundtracks of all time.
My Time at Portia
My Time at Portia
Rating: BORING

Track: Day of Memories

In a tricky flip of the script, where most games relegate the pipe organ to a lifeless background texture, this game manages to relegate the pipe organ to a lifeless foreground texture. It's honking out a little melodic line that doesn't utilize any unique or meaningful characteristics of the pipe organ at all besides the fact that it has a cultural association with spooky stuff.
New Super Mario Bros.
New Super Mario Bros.
Rating: NEUTRAL

Tracks: Bowser Jr.'s Castle, Main Boss Castle, Final Bowser Battle

As far as Mario goes, I truly think the Boss Castle track is a great composition that completely lives up to the legendary castle themes of past Mario games (which tend to be my favorite parts of Mario soundtracks). What keeps this from getting too high though, is the fact that while it may be a great piece of music, it's not an especially good piece of organ music. If someone played the melodic line to Schubert's Ave Maria with a single finger on a pipe organ, that also would not be a good piece of organ music. Ave Maria is gorgeous, and many gorgeous arrangements of it for the organ exist, but stripping it down so bare begs the question of why to bother playing it in the first place. The organ in this game is essentially doing this for its own castle music.
New Super Mario Bros. Wii
New Super Mario Bros. Wii
Rating: NEUTRAL

Track: Final Boss Phase 2

This is the single best final boss track in the history of Mario games (well, outside of the RPGs). Unfortunately, that prestige comes from just about everything that isn't the organ; its presence is significant and welcome, but it's not pulling nearly the same weight as just about anything else in the arrangement.
NieR
NieR
Rating: GREAT

Track: Shadowlord's Castle / Memory, Shadowlord

Similarly to MOTHER 3 and Panzer Dragoon Saga, Shadowlord's Castle / Memory does not actually use a real pipe organ, but the synthesized sounds are so clearly evocative of one and written in such exactly the same style that for our purposes it counts. Also similarly to MOTHER 3, this is one of the most incredible soundtracks of all time, in which every instrument is used with a thoughtful, considerate, deliberate hand to squeeze out the maximum expression at any possible moment. As such, the organ writing here is predictably exquisite. My only complaint is that I could have sworn it was used more often - and I wish it was with how glorious its inclusions are!! Please, Okabe, I'm starving!!
NieR: Automata
NieR: Automata
Rating: GOOD

Track: Dark Colossus - Kaiju

Similar use to Final Fantasy VI, where the organ is only introduced after the rest of the ensemble hangs back. It's a great little shining moment that adds a great texture to the piece, but unfortunately the actual organ writing itself is a little sparse. By no means bad, just lacking. It could certainly do with a more "full" sounding selection of pulled stops or a more dynamic part with more movement.
Octopath Traveler
Octopath Traveler
Rating: NEUTRAL

Tracks: The One They Call The Witch, Daughter of the Dark God

The organ tone here is unlike anything else I've ever heard in - not in a good way - which I can only describe as "watery." It feels weirdly unstable and loose, like it has no foundation and could give out at any moment like a faulty pair of lungs. For two tracks that are full-on with the bombast and the spectacle, this is not a great sound to be using at all - and on top of it, the part writing is the same boring arpeggio runs we've seen countless times on this list. Weak tone, weak writing, weak entry on the list.
Paladin's Quest
Paladin's Quest
Rating: BORING

Tracks: Holy Sanctuary, Kaymat - Twisted Reunion

These organ tracks are so close to being phenomenal, but they just never exert themselves. Holy Sanctuary feels like it's constantly vamping towards something that would undoubtedly be beautiful, but it never quite gets there - and while that very well may be the point, it doesn't change the fact that the organ writing is completely void of any expression. Similar situation with Kaymat, where the intriguing organ introduction implies further development on this idea, but we never see the organ ever again. The music in this soundtrack is impressive, if it had only used the pipe organ more liberally it could have easily stood shoulder-to-shoulder with the many legendary SNES pipe organs.
Panzer Dragoon Saga
Panzer Dragoon Saga
Rating: GOOD

Tracks: Black Feet, Empire, Boxship

Many instruments in the Panzer Dragoon Saga soundtrack are more like an approximation of actual instruments than always being perfectly identifiable. Most of what's included here is, like some other entries on this list, close enough to a pipe organ both in tone and in writing to be considered as such.

Try as I might, there's very little I can muster up to actually say about the organ in this. I feel the same way about the music as I feel about the game itself; it's a feeling, it's an understanding, it's one of the most honest expressions I've ever seen of anything. Maybe to someone else the organ here will not seem much different from the "boring, lifeless" organs I place further down the list, but here I can feel such a strong and deliberate intentionality. The slowness is the point. The heaviness is the point. It is exactly what it wants to be. It is exactly what it needs to be.
Paper Mario: Color Splash
Paper Mario: Color Splash
Rating: GOOD

Track: The Corrupted Black Bowser Battle, Black Bowser's Castle Revealed!, Black Bowser's Castle Lobby, Thing Card - Electric Battery, Blackout

Similar to Super Mario 64, this game simply does a great job of actually defining and developing its villain's theme, though the writing here is simply too conservative and typical to warrant any higher placement.
Planet Laika
Planet Laika
Rating: GREAT

Track: Mirror of Judgement

That classic Baroque balance of dignified, brilliant counterpoint and flowing passion finds its way into yet another climactic moment in a video game. Gorgeously weaving and interlocking phrases that expand on each other wonderfully. Such a tightly structured piece of music is a surprise in the Planet Laika soundtrack, and that sudden juxtaposition to the rest of the game scores its scene perfectly.
Pokémon Black Version
Pokémon Black Version
Rating: GOOD

Tracks: N's Castle, Rayquaza Appears!

- Standing in for all generation 5 Pokemon games -

Another game where the organ is used as a quick shorthand for power and majesty. It does a good job in really utilizing that grandeur, but to me there's just a little something missing. Neither of these instances of the organ are even remotely bad, in fact they're exceedingly competent, but I can't bring myself to feel especially passionate about such small applications.
Pokémon Ranger
Pokémon Ranger
Rating: GOOD

Tracks: Boss Encounter (Gordor Version 1), Boss Encounter (Gordor Version 2), Battle! (Entei), Battle! (Arceus)

Wow! It's great to see so much solo organ music so front-and-center in a Pokemon game. And most of it is pretty good! Gorgor 2 seems more interested in showing off than constructing a meaningful piece of music, but the other ones are great. Arceus in particular really stands out. Gloriously majestic, yet in a way understated. A beautiful pairing with such a powerful being; this is the most reserved battle music I've ever heard from a Pokemon game and it's incredible that it plays while fighting God. Obviously God = religion = pipe organ isn't a terribly inspired train of thought to follow, but refraining from the typical Pokemon maximalism for this more honest refinement is an impeccable choice.
Pop'n music 9
Pop'n music 9
Rating: GREAT

Track: MISSA Requiem

If Dark Souls III is like Fauré's Requiem, this is more like Mozart's. Which shoot, I mean, what a compliment!! I'm not huge on Mozart but I do love that requiem, and similarly this track is phenomenal. Video games love to throw around the word "requiem" just for fun, but this is the first time it seems like it's being used to recall the historical significance of what requiems really are. Would never have expected music so accurate to the late Classical/early Romantic era to wind up in a rhythm game. Magnificent.
PoPoLoCrois Monogatari II
PoPoLoCrois Monogatari II
Rating: BAD

Tracks: God's Country, Fight with a Miler

The pipe organ in this game is... almost bashful? It uses principal stops but they're the quietest, most timid principal stops I've heard in my life. This is the gutsiest tone an organ can have, but here they're totally gutless. I've listened to this soundtrack many times in the past few years without even noticing it used pipe organs at all until I checked it for this list, that's how subdued its texture is. This doesn't necessarily have to be a bad thing on its own - The Legend of Zelda: Spirit Tracks ranks quite high on this list for doing something very similar, in fact. The issue here is that Popolocrois' organ is never used to accomplish anything meaningful. It's always hidden in the mix and just sitting on some accompaniment chords that are usually made redundant by the rest of the rhythm section. It's a shame; this soundtrack is gorgeous and its organ tone is fascinating. Had it only used the organ with a more deliberate hand this would easily place somewhere in the top half of this list, but unfortunately the pipe organ seems to be one of this soundtrack's few weak points.
RollerCoaster Tycoon 2
RollerCoaster Tycoon 2
Rating: GREAT

Tracks: Organ Style, Horror

Organ Style is just a performance of the fifth movement from Charles-Marie Widor's Symphony for Organ No. 5. And a damn good performance at that! Bravo to Peter James Adcock for a brilliant interpretation of a brilliant piece. Is it unfair to have actual organ repertoire so high on a list of video game music? Only as unfair as it is to include this as part of a game soundtrack in the first place. It was French composers around La Belle Époque like Widor that really drove my interest in music to be something I pursued as significantly as I do now and I can't hide my biases. Top of the list just on principal. (Widor was never one I was specifically interested in though - hit me up if you want to hear more about French composers that actually inspired me, I've got a lot to say and not many people to say it to!!)

Oh uh, and Horror is alright too. It's an original piece and it's got some neat ideas. But I mean, come on. We're all here for Widor.
RuneScape
RuneScape
Rating: BAD

Track: Cave Background

Used for some chromatic mediants right at the start before beginning to actually open up into some harmonic phrases that seem like they're going somewhere, but then stops dead in its tracks and lets a completely different ensemble take over. Sorry, Runescape: stagnant chromatic mediant block chords go at the bottom of the list.
Sakura Taisen
Sakura Taisen
Rating: BAD

Track: Final Battle

One of the least convincing organ tones I've ever heard, absurdly quiet compared to the rest of the ensemble, hardly playing anything at all... It's a tried and true recipe for a poor ranking on this list. Sorry, Sakura Wars.
Sakura Taisen 3: Paris ha Moeteiru ka?
Sakura Taisen 3: Paris ha Moeteiru ka?
Rating: GOOD

Tracks: The God Tree, Sacred Precincts

The organ writing here is sparse, yet effectively striking. A luxuriously full tone and heavy chords. Can't complain about that.
Sanitarium
Sanitarium
Rating: GOOD

Track: Church

This track in Sanitarium is at once comforting and disquieting, warm and cold. It's one of the more nuanced emotions I've heard come out of an organ and greatly uses the sensitive characteristics of the instrument to its benefit in achieving this.
Shadow of the Colossus
Shadow of the Colossus
Rating: PERFECT

Tracks: Resurrection, Idol Collapse, Premonition of Revival

Shadow of the Colossus is the pipe organ of video games.
Shining Force III
Shining Force III
Rating: NEUTRAL

Track: Church Prayer

Incredibly normal piece of video game organ music. It's good, but not good enough to inspire any particular feelings.
Shining Force III: 2nd Scenario
Shining Force III: 2nd Scenario
Rating: NEUTRAL

Track: At The Great Cathedral

There's some neat ear-catching harmonic shifts, but the plodding introduction featuring the organ which quickly is swept underneath a larger ensemble to continue just laying out some chords doesn't take advantage of what intrigue the piece is close to having. I can tell there's some kind of inspiration here, it's just not a whole lot.
Shining in the Darkness
Shining in the Darkness
Rating: GOOD

Tracks: God's Baptism, Shrine

Wow! Surprisingly intricate, authentic pipe organ music on this very early Genesis game. It's nothing that especially blows me away, but it is very pleasant and excellently arranged - especially considering the hardware.
Shining Tears
Shining Tears
Rating: GOOD

Tracks: Light Force of the Gods, Disciple of Darkness, The Dragon God and the Shrine Maiden, Advent of the Demon Beast

Positively beautiful and surprisingly melodic organ writing here despite always being an accompaniment texture, with the highlight being Light Force of the Gods. The organ isn't even present for about two-thirds of that piece, but when it shows up it sure makes a hell of an impression. Full and rich, and effectively saying exactly what it needs to say.
Shining the Holy Ark
Shining the Holy Ark
Rating: GOOD

Track: Zod's Blessing

There's some neat harmonic motions and cute melodic phrases, but nothing too poignant outside of that. Just some solid, pleasant, non-challenging organ music. Gets the job done and has a pretty fun time doing it.
Shin Megami Tensei
Shin Megami Tensei
Rating: GREAT

Tracks: Jakyou, Fusion

Breathtakingly beautiful swirling counterpoint that restlessly pushes forward, ever-growing, never halting its momentum even for a second. Phenomenal.
Shin Megami Tensei: Devil Summoner
Shin Megami Tensei: Devil Summoner
Ranking: GOOD

Track: Hotel Gomaden

As always, gorgeous counterpoint being displayed in a Shin Megami Tensei game. Something about this feels a little more dry and academic compared to other Shin Megami Tensei titles, it doesn't tug at the heart as much as the others, but it's still beautiful and impeccably structured.
Shin Megami Tensei II
Shin Megami Tensei II
Rating: GOOD

Tracks: Jakyou no Yakata, Devils Fusion, Terminal Point

Rich, powerful, profound counterpoint as expected of a Jakyou track in a Shin Megami Tensei game. The other two tracks unfortunately, while carrying an appropriate gravitas, are just a little on the grating side. Something about the tone of the organ and the pitches being sustained for so long just doesn't sit perfectly well.
Shin Megami Tensei IV
Shin Megami Tensei IV
Rating: PERFECT

Tracks: Cathedral of Shadows (all instances), Battle b6, Reign

The culmination of all the strength, beauty, and profundity of Shin Megami Tensei's pipe organs, which will be chronicled further throughout the list. This series has an unrivaled relationship with the pipe organ, and this game establishes itself as the peak not just by introducing new gorgeous, majestic, innovative tracks of its own, but also by resurfacing some legendary pipe organ tracks from games past. A true celebration of the single video game series that consistently showcases the pipe organ with the most virtuosity and splendor. Few poor words can be uttered against any of this series' application of the instrument, and none could even begin to approach the general direction of this entry.
Shin Megami Tensei: Nine
Shin Megami Tensei: Nine
Rating: GREAT

Track: Mansion of Heresy, Mesia Cathedral

Absolutely astounding, breathtakingly beautiful, completely consummate. Shin Megami Tensei impresses again, and far from the last time. Unmistakably, unbelievably, unspeakably incredible. It's unfair to other games just how constantly these games use the pipe organ so immaculately...!!!
Shin Megami Tensei: Nocturne
Shin Megami Tensei: Nocturne
Rating: GREAT

Track: Heretic Mansion (Shining Heaven)

Gorgeous flowing passages that develop and expand on each other seamlessly. Some of the absolute best counterpoint video game have to offer, with a pipe organ or otherwise. Gorgeous, gorgeous, gorgeous!
Shin Megami Tensei V
Shin Megami Tensei V
Rating: GOOD

Tracks: Thou Shalt Play, Demon Fusion

It's starting to become unfair just how incredible Shin Megami Tensei's pipe organs are... And it's cool that the Nohobino plays! Just a shame that he can't scrounge up any actually engaging repertoire when he's got a full series worth of options to choose from. That little riff he plays is pretty cheesy, but Thou Shalt Play prevents this game from losing its Shin Megami Tensei Pipe Organ prestige.
Soul Nomad & the World Eaters
Soul Nomad & the World Eaters
Rating: GREAT

Track: A Fragrant Prayer, Raging Gajiru

I can't get my jaw up off the floor during either of these tracks. A Fragrant Prayer sends such red-hot chills with its delicate, warping harmonic motions, and Raging Gajiru is an onslaught of intense, swelling chords and runs that pierce through the punching, rhythmic orchestra ensemble like fireworks in an inky, cloudy night sky. Absolutely masterful arrangements composed of brilliant part writing that makes each organ appearance engrossing, enthralling, and exhilarating from the first note.
Sound Novel Tsukuuru
Sound Novel Tsukuuru
Rating: GOOD

Track: Is it Love? A

Gentle yet oppressive, smooth yet unrelenting; a fascinating expression for the organ. Not a particularly engaging piece musically, but the feeling of it is remarkable.
Star Ocean: First Departure
Star Ocean: First Departure
Rating: GREAT

Tracks: Solemnity

I feel similarly about this as I did Fortuna Shrine from Tales of Destiny 2. Masterfully powerful chords, aggressively beautiful tone; it's just a little more conventional than Fortuna Shrine, and is only a single track where Tales of Destiny 2 had more than I can remember off the top of my head. The fact that the two games' pipe organs can be compared is higher praise than anything else I could bother saying.
Suikoden
Suikoden
Rating: GREAT

Track: Requiem

V to ♭VI always gets me, man. I can't hide my biases. It's just such a powerful harmonic motion. The rest of this piece is excellent as well, but towards the end where it just keeps flipping between V and ♭VI, man, it is unrelenting. That struggle, that trudging, that longing for a conclusion and having it constantly give out into imperfect cadences. It's like it keeps collapsing under the weight of itself. Standing back up, collapsing, standing back up, collapsing... Even I am not immune to basic music theory practices!!
Suikoden II
Suikoden II
Rating: GREAT

Tracks: Praise Be To My Master, Passacaglia, Ceremony

These are masterfully crafted pieces of organ music, but it doesn't especially feel like anything besides "well-written music." I'm impressed, but I'm especially not moved. Compared to the first Suikoden's single organ track, these are certainly more accomplished pieces, but the first game's Requiem said something to my heart where these say something to my brain – but I can't stress enough that these are still marvelous pieces of organ music that I respect tremendously. My preference for the first game's single track does not detract just how immaculately composed these are.
Suikoden III
Suikoden III
Rating: PERFECT

Track: Church

I'll go on to later explain that Suikoden I's pipe organ music reached my heart, and Suikoden II's reached my brain; this reaches both equally. Astonishingly thoughtful, evocative, deliberate, intelligent, heart-felt... In a word, unbelievable.
Super Castlevania IV
Super Castlevania IV
Rating: GREAT

Track: Theme of Simon (Stage 1), Entrance Hall (Stage 6-1), Dracula's Death, Ending

Conventional, but lavishly decadent writing. Entrance Hall in particular stands out, with punching staccato phrases utilizing the whole range of the organ, weaving around steadily growing layers of secondary harmonic functions that creep with a breathless anticipation. Evocative, exciting, excellent.
Super Ghouls'n Ghosts
Super Ghouls'n Ghosts
Rating: NEUTRAL

Tracks: Cockatrice, Death Crawler, Castle of the Emperor, Astaroth

Astaroth is alright.

...

...

IDK! There isn't really anything going on at all here. It's maybe the most bog-standard implementation of a pipe organ in a Halloween-flavored game out there. Astaroth is alright.
Super Hydlide
Super Hydlide
Rating: NEUTRAL

Track: New Creator

(The Sharp X1 version of Hydlide 3 is not on Backloggd, so instead I need to use the Genesis port; this track is obviously a pipe organ on the Sharp X1 release, but the instrumentation is more vague on the Genesis.)

The organ is only used for a brief introduction, but it is a wonderful introduction. Nothing groundbreaking, but it certainly is pretty!
Super Mario 64
Super Mario 64
Rating: GREAT

Track: Ultimate Koopa

This is a classic. It'd be easy to write this off as a generic pipe organ track being used for an evil character simply for the sake of itself (as I will often be doing further down this list), but the writing here is incredible! The motives are all clearly defined, developed on masterfully, and effectively utilizes the full extent of the instrument's range. As far as pipe organs being included just for the sake of the villain is concerned, this is as good as it gets.
Super Mario RPG: Legend of the Seven Stars
Super Mario RPG: Legend of the Seven Stars
Rating: GREAT

Tracks: Koopa Castle, The Dungeon Is Full of Monsters, Geno Awakens, Celebrational Melody, Fight Against Smithy

What's incredible about Super Mario RPG is that, even back on the SNES, it utilizes a different combination of stops for every track the pipe organ is used in (several different combinations in Fight Against Smithy)! One of them is even exclusive to a quick little jingle - I have a sneaking suspicion Yoko Shimomura is an organhead just like me. Hell, composers now in 2022 hardly take the time to use different organ stops throughout their soundtracks! This alone would be enough for me to put this pretty high in this ranking of pipe organ representation, but on top of this, the music written for the organ is also sublime. It's not particularly prevalent throughout the entire soundtrack, but whenever the organ does show up it's always a treat - well, more like a meal, and let me tell you, we're eating good.
Sword World SFC
Sword World SFC
Rating: GOOD

Tracks: Unused Track 7, Unused Track 8

I really wish I could rate this higher! These are two great pieces of organ music, but as you can see they're not actually used anywhere in the game. This poses an interesting question: can I really consider a game to "have" a pipe organ if its only inclusion is in tracks that are not in the final game? This is the first instance of needing to consider such a quandry for this list, and as such will set a precedent going forward. Since the organ music does indeed belong to the game I think yes, the game should be included in this list, though the fact that it doesn't actually exist in it means it can't contend with much fervor. Such a shame - I'm sure the composer of these must have been disappointed in their exclusion as well. It's clear some real passion and consideration went into these.
Tales of Arise
Tales of Arise
Rating: GREAT

Tracks: Daeq Fazol, Cutscene #9

Wow... Daeq Fazol is gorgeous. One of the more atmospheric applications of the organ I've heard. It's easy to say that and think back to the many other low-ranking entries that just sit on chords for a long time, but this is more than that. These delicate, colorful chord stabs puncturing through the fuzzy blanket of the rest of the arrangement adds a real, tangible, recognizable atmosphere in a very literal sense, as opposed to how people tend to use the word "atmospheric" when talking about music. This isn't "atmospheric" because it's slow and quiet; it's really and truly building an actual atmosphere by playing with the physical structure of when, why, and how certain sounds happen at certain times. This is beautiful.

... Oh!! And I didn't even talk about Cutscene #9 yet!! I have no idea where this plays in the game, and the name certainly doesn't help give any context (I'm referring to an unofficial upload of the soundtrack) but this is an absolutely fantastic piece of organ writing.

Later on in this list I'm going to get horribly emo about the state of pipe organs in Tales soundtracks. If only I knew how much things would improve. Tales organs are more than alive, they're thriving baby!!
Tales of Berseria
Tales of Berseria
Rating: NEUTRAL

Tracks: Will and Reason, The Empyrean's Throne, Kanonushi the Fifth Empyrean

The pipe organ in this is alright! Will and Reason is fine. The other tracks are pretty lacking, but there's enough going on in Will and Reason to keep it from ranking too poorly, but also not nearly enough to save the Tales series' quickly diminishing reputation on this list.
Tales of Destiny
Tales of Destiny
Rating: GOOD

Tracks: Solemn Castle, Sanctuary, Leon ~Victim of Fate~

Solemn Castle really takes the cake here; Sanctuary is little more than a bunch of scale runs and Leon's sitting on our tried and true long, stagnant block chord accompaniment technique. It's a good thing, in that case, that Solemn Castle is absolutely gorgeous; a little simple and predictable, and not really doing much that utilizes any unique qualities of the organ, but this little motive of constantly landing on then resolving off of non-chord tones really helps lean into the heart-squeezing largeness of this organ's sound.
Tales of Destiny 2
Tales of Destiny 2
Rating: GREAT

Tracks: Sacred Capital, Elraine, Ancient Relics, Invitation to the Sea, A Resolution, Holy Place, Fortuna Shrine, Eternal Paradise, Utopia, Sacred Judgement, Zealot, Crooked Sight, Dona Nobis
Pacem, Wheel of Fortune, Wheel of Fortune ~ Last Judgement

This game was originally going to be a lot lower on this list, but then I came across Fortuna Shrine. Good lord. This is what it's all about, people. This soundtrack uses the pipe organ a lot, even in places I didn't expect it to be; it obviously has a deep love for the instrument, but Fortuna Shrine is the track where that love shines through the most sparklingly. This is a thick, babbling soup of some of the largest, most expressively emotional chords you can find in game music. The rest of the organ tracks don't especially impress too much, but the fullness of this organ's tone and the voicings of the chords manage to match and maintain the precedent Fortuna Shrine has laid throughout the soundtrack.
Tales of Graces
Tales of Graces
Rating: BORING

Tracks: The Corroder, Pour In the Debris

Tales.................
Tales of Hearts: Anime Movie Edition
Tales of Hearts: Anime Movie Edition
Rating: NEUTRAL

Tracks: Valleia Crystal Knights, Spirmaze Anger, Scarlet Haired Devil, Overflowing Nightmares, Glory of the Imperial Army, Creed Graphite

Still a far cry from the astronomical reputation of the first couple Tales games' pipe organs, but at least we're not as deep in the dregs as the games immediately previous to this. Overflowing Nightmares and Spirmaze Anger have some nice parts where the organ gets to show off a little, and they're fine enough displays. I do wonder how much credit I'm giving this just based on the fact I'm coming right off the heels of Tales of Innocence and Tales of Vesperia... Though just by the sheer amount of tracks using the pipe organ here compared to those, is it possible the Tales series truly is redeeming itself?
Tales of Innocence
Tales of Innocence
Rating: BORING

Track: Sky Fantasia

Tales franchise...... Please, I'm begging you...... Let your pipe organs be good again........ Please........ I'm dying........
Tales of Phantasia
Tales of Phantasia
Rating: GREAT

Tracks: Perverse Religion, Who is Good or Evil?, I Miss You

One of the most shrill, unrefined organ tones on the Super Nintendo surely, which is why the absolute majesty and power of Perverse Religion in particular is so surprising. I'd have a hard time pointing you towards a worse organ sample in such a mainstream game, but I'd also have a have a hard time pointing you towards too much video game organ music better than this (though of course, by looking at this list, I suppose that's exactly what's happening). There's a lot of love being shown to the pedal board here, which is great to see - this pipe organ might be a little tinny but the sound down in that lower register is full and rich and massive. Perverse Religion is also one of the more technical pieces on this list, taking full advantage of just how much mobility an organ player has on such a large instrument. Magnificent.
Tales of Rebirth
Tales of Rebirth
Rating: NEUTRAL

Track: Scutum - Cruel, Scutum - Fang, Scutum - Intertwine, Scutum - Decisive Battle

I'm not totally convinced this Scutum theme is great enough to be re-arranged so constantly throughout the soundtrack, and it certainly isn't worth keeping the game's only instances of pipe organ confined to it. The Decisive Battle iteration at least juices it up to any kind of satisfying degree, but it still isn't anything too impactful, especially compared to the Tales series' history with the instrument.
Tales of Symphonia
Tales of Symphonia
Rating: GOOD

Tracks: Standing in Pain, Untold Despair, Tethe Alla Castle, Rest of the Heart, Mithos, Beat the Angel, Derris Kharian (Appear), Derris Kharian (Shrine), It Can Waver and Fight, Final Destination

Shockingly and disappointingly, the most popular Tales game does not wield the organ nearly as prolifically as some of the lesser-known titles. Other Tales games have the organ incredibly close to the heart and use it to play critical thematic roles in their soundtracks; Symphonia only brings out every now and then to play a couple simple accompaniment chords or loose melody lines. Tethe Alla Castle is a competent piece of organ writing, but otherwise this is a shameful showing compared to the absolutely legendary pipe organs of the earlier Tales games.
Tales of the Abyss
Tales of the Abyss
Rating: BORING

Tracks: The Place of Relaxation, Kingdom of the Sky, Tales of Dragon Buster

It seems like with every new Tales release, they become less interested in the organ. In fact the previous game, Tales of Legendia, didn't have use the organ at all! So I suppose in some way this is some step up from that - but is it really a step up when there's so much nothing going on? I think I'd rather the organ just be left alone than see it in such a comatose state. How horribly disheartening it is to watch a series with such a deep, storied, intimate history with this instrument gradually fall out of love with it. Hopefully, if there's a more modern Tales game that ranks higher than this one, you can smile with the warm dramatic irony of knowing that before too long I'll see these two rekindle their flame. And if not... I suppose yet more heartache is all that awaits us further.
Tales of Vesperia
Tales of Vesperia
Rating: BORING

Tracks: Trends of the World, Nightmare Reflected in the Mirror, A Tragic Decision

Not enough to save the Tales series' rapidly declining reputation on this list. Its use in Nightmare is cliche, in Tragic Decision it's aimless and unjustified... Can nothing revive the pipe organ's spirit in these soundtracks?
Tales of Zestiria
Tales of Zestiria
Rating: BORING

Track: Rising Up

It's cool that the organ was used in a vocal track..... but...... the pulse of pipe organs in Tales soundtracks has officially stopped. We've flatlined. I'm sorry I couldn't do anything to save you, Pipe Organs In Tales Of Soundtracks. 20 years of a constant downward descent, only to end up here, crumpled and cold on the floor. How did it end up like this? Why did it end up like this? You did so much good and still had so much potential left... I'll miss you, Tales Pipe Organs. I'll miss you so dearly - and I'll remember you by what you were, not what you became. Please rest as however well as you're capable of in such a state.
Tecmo Secret of the Stars
Tecmo Secret of the Stars
Rating: GREAT

Track: Actos Shrine

Remarkable track that weaves in and out of languishing darkness and triumphant grandeur with a precise flippancy I've never quite seen before. Utterly entrancing and gorgeously structured.
Tengai Makyou: Daiyon no Mokushiroku - The Apocalypse IV
Tengai Makyou: Daiyon no Mokushiroku - The Apocalypse IV
Rating: GOOD

Track: The Dark Church

A quiet, tranquil little ostinato figure shimmering around some soft synth pulses. Not much to say, it's just some pretty playing.
Treasure Hunter G
Treasure Hunter G
Rating: GREAT

Tracks: Hey You, What Time Is It?, Come Here! I Defend You, The Absence of My Father from My Childhood, This is Also Training, Of My Life I Regret Nothing, Winged Maiden

Another SNES game that absolutely knocks it out of the park. All of the organ music here is positively lovely - including Come Here's surprise appearance which shows up completely out of nowhere, bringing out this gorgeously lush solo in the middle of a piece that otherwise has absolutely nothing to do with the pipe organ at all, complete with exactly the kind of sparkling writing I'm always looking for. Whether the pipe organ is the main focus of a track or a background texture, its inclusion is never off-handed and always brings something to chew on. Every instance of it in the soundtrack is a delightful surprise that constantly indulges itself by doing things a little differently than how you'd expect, mirroring Treasure Hunter G's position in the SNES RPG canon.
Triangle Strategy
Triangle Strategy
Rating: GOOD

Tracks: The Hierophant’s Palace, Unwavering Spear - Roland’s Battle

I was immediately disappointed by Hierophant's Palace - an astoundingly gorgeous piece of music that treated the pipe organ with less dignity than background furniture - only to be immediately won back over by Unwavering Spear. It's not a particularly intricate piece, but it is a beautiful use of the instrument and engages heartily with the rest of the ensemble. Pristine and majestic if not especially impressive.
Ultimate Ghosts 'n Goblins
Ultimate Ghosts 'n Goblins
Rating: NEUTRAL

Tracks: Time Is Warped in This Crumbling Frozen Old Castle, Death Curse, Boss Battle Ends, Entering Dark Astaroth Area, Dark Astaroth

There's some nice moments here, particularly with Entering Dark Astaroth Area, but for the most part this is all playing pretty strictly by the book. Not as egregiously bland as other games that play their pipe organs so safe, but there is a distinct lack of any particular character here.
Valkyrie Elysium
Valkyrie Elysium
Rating: GREAT

Tracks: Valhalla, Tradition, The First Einherjar, Battle At Galdba - Castle Area, The Four Gifts, Odin's Help, Fenrir's Trap, The Four Gifts - Draupnir, Fight Between the Two Valkyries, Hilde's Last Request, Finding Out The Truth, Our Will, Last of the All-Father, Odin Regains Power, The Last Words of Odin, The Golden Wings, The Last Battle, Denouement, Theme of Odin

Using flute stops is the quickest way to climb up this list. The dynamic use of different stop combinations all throughout the soundtrack stole my heart (especially in The First Einherjarand and Last of the All-Father), and the writing that utilizes them is pretty decent to boot. Motoi Sakuraba has a long and storied history with the use of pipe organ in his soundtracks, and it's exciting to see he's still finding ways to expand his use of the instrument. He's done great work with the pipe organ before, but never has he experimented so much with its variation in tone and expression.
Valkyrie Profile
Valkyrie Profile
Rating: GOOD

Tracks: Outline of the Demon Descent Chain, That Guy's Name is Fear, Rise Above the World, To the Other Side of the Earth

In a mind-meltingly hot soundtrack, the organ here never really does all that much, but its presence in the background is always significant to the piece's texture. Hard and heavy, it's an imposing presence that contributes strongly to Valkyrie Profile's brutal desolation.
Valkyrie Profile 2: Silmeria
Valkyrie Profile 2: Silmeria
Rating: GOOD

Tracks: The Rebellious Spirit of A Serene Mind, Spinning the Thread of Creation

Spinning the Thread of Creation has got some really excellent excerpts tucked away inside itself. Overall the writing it's too impressive, but every now and then there's a splash of something worth paying attention to. Mostly "acceptable" with some highlights that help elevate it beyond other games with similarly standard organs.
Valkyrie Profile: Covenant of the Plume
Valkyrie Profile: Covenant of the Plume
Rating: NEUTRAL

Track: Rise Above the World

The chords are pretty neat, but it just isn't really doing anything with them. A confusing choice to exclusively use the organ only in this single track when other pieces in the soundtrack imply the existence of one without utilizing it.
Vampire Savior: The Lord of Vampire
Vampire Savior: The Lord of Vampire
Rating: NEUTRAL

Tracks: Feast of the Damned, Demitri Victory, Victor von Gerdenheim Victory

For a horror-themed fighting game, I'm surprised it took until the third entry to use a pipe organ. And then the just kinda don't do much with it... The typical Baroque-styled melismatic runs you'd expect are here, the heavy minor chords are here, it's exactly what a game like this calls for and nothing else. Many other games have found significantly more interesting ways of blending Baroque music with other styles.
Virtual Hydlide
Virtual Hydlide
Rating: GOOD

Track: Introduction

A premonition of great things to come when the first thing you hear upon booting a game up is a massive chord on a pipe organ! An even greater premonition when it develops into an absolutely show-stopping cantata with choir and string orchestra, with the pipe organ taking a commanding lead. Unfortunately, that premonition wound up being a lie - the pipe organ is absent for the entire rest of the soundtrack. However, this can be forgiven by just how powerful its presence is here right at the start. If only the actual game was as good as this...
World of Warcraft: Battle for Azeroth
World of Warcraft: Battle for Azeroth
Rating: NEUTRAL

Track: Waycrest Manor

The opening is hilariously Phantom of the Opera-esque, and the rest is kind of plodding and aimless, full of those classic chromatic mediants that make people say things like "it sounds like a movie, dude." It eventually gets phased out entirely with an orchestra taking its place, and you know how I feel about that!
World of Warcraft: The Burning Crusade
World of Warcraft: The Burning Crusade
Rating: GOOD

Track: Karazhan (Opera House - Organ)

Wow! This one's really interesting. I'm not sure what its context is in the game, but it's obviously calling on some theatrical/carnival performance traditions, and pushing it really far into some bizarre harmonic and timbral places. Cool use of the instrument, if not something I'd necessarily go out of my way to listen to all the time.
Xenoblade Chronicles
Xenoblade Chronicles
Rating: NEUTRAL

Track: Alcamoth (Day)

There's some great chords here, and the tone of the organ is gorgeous, but the instrument is only around for just a little bit towards the beginning, and it's noodling around pretty aimlessly. The heart of a good organ part is here, but it would be a lot better if it had more of a specific, defined purpose in the piece.
Xenogears
Xenogears
Rating: GREAT

Track: Pray for the People's Joy

One of the most pure, crystalline, beautiful organ pieces I've heard in a game. This piece isn't technically demanding, it doesn't use a unique combination of stops, it doesn't break genre conventions or use intense chromatic chords with tons of extensions, but it does have a heart the size of the moon and weeps with devastating compassion. There's an emotional honesty here that resonates so strongly because of its simplicity, not despite it. Simply put: a masterpiece.
Ys III: Wanderers from Ys
Ys III: Wanderers from Ys
Rating: GOOD

Track: Prayer for Love

These PC-88 games are pretty tough to pin down as far as their uses of the pipe organ (I decided to omit Ys I and II from this list because they were just a bit too vague) but this one feels pretty clear. The writing here is emblematic of typical pipe organ fare, though with the distinction that it was doing them before other video games had much of a chance to! Organ writing doesn't seem to be Yuzo Koshiro's particular strong suit, but he's such a phenomenal composer that this track wind up being great anyways even if it's not especially authentic or showcasing the nuance of the instrument.
Ys IX: Monstrum Nox
Ys IX: Monstrum Nox
Rating: GOOD

Track: Thus Spoke an Alchemist

Gorgeous selection of stops here, but the writing and playing is just a little too dry for me. Not so dry as to call it "academic" but certainly leaning more that way than anything terribly expressive.
Ys Origin
Ys Origin
Rating: GREAT

Track: Water Prison, Movement of Wicked Energy, The Last Moment of the Dark

It's Ys Origin, dude. We all know. I don't gotta say nothing we all know this shit goes crazy. Moving on.
Ys Seven
Ys Seven
Rating: GOOD

Track: Ancient Disputation

@ all you video game composers who want to use a pipe organ just for insanely fast Baroque/rock-fusion licks: this is how to do it right.
Ys Strategy
Ys Strategy
Rating: GOOD

Tracks: Main Title, Defeat, Medal of Honor, Of the Century, Seven Seas, Dawn of Empire, For The Queen!, Wild Frontier, Soldiers Grief, Obstinate Seals, Q.R.G. Guardians, Ardent Prince, Battle Steps, Burn the Floor!, At Advantage, Grand Troops, First Move!, Queen's Army, Fountain Keeper, Spirit's Calling, Take the Field, Dark Side, Willin' Delight, Another Day, Quick Suspicion, A.W.E., My Own Enemy, R.T.S.!

This one is interesting. It uses the pipe organ a lot, but it's an altered sample of one with no sustain and very quick decay, which allows it to be used in a lot more contexts than a normal pipe organ. It gets a lot of use in this soundtrack by doing quick flourishes and runs and arpeggios, but in a way that sounds more like a sparkling synthesizer than the typical heavy darkness the organ usually carries. Thanks to its short sample length, the pipe organ here is able to lend the color of its voice without necessarily muddying up the mix as it tends to do. This would be a wonderful excuse for the composer to have it start doing phrases the instrument would otherwise never do (a la Kirby's pan flutes, for example), but instead the organ is pretty much always played pretty straight and authentically (and just a bit too conventionally); it just sounds a little different than it normally does. Which is cool! The organ carries not just a lot of cultural baggage with it but also timbral ones. The organ can very easily paint a massive wall over the entire frequency spectrum, which can be troublesome for audio mixers (especially when the mix needs to accommodate something like the Nintendo DS speakers, as Ys Strategy does). I think this is one of the reasons why a lot of game composers tend to stay away unless they have a really obvious, clear thematic reason to use it. This is an interesting work-around that allows us to see the pipe organ used as a staple of the soundtrack in many more contexts than we normally would. Very cool to see so much pipe organ love in one place! It's just a shame that so much of it is standard arpeggios and scalar runs that wind up being background textures more than anything else.
Ys: The Oath in Felghana
Ys: The Oath in Felghana
Rating: NEUTRAL

Track: Prayer for Love

It's a pretty straight arrangement of the same track from Ys III. The higher-fidelity rendering draws out more of its flaws by drawing painstaking attention to the incredibly inorganic MIDI playing. Nothing about the piece itself is any worse as far as how it's written - it's still nice organ writing - but it does feel considerably more soulless here than in the PC-88 original.
Ys V: Lost Kefin, Kingdom of Sand
Ys V: Lost Kefin, Kingdom of Sand
Rating: GREAT

Tracks: Treasure Box, Theme of Kefin II, Crime and Punishment, Wicked Pleasure (Intro)

Once again, the SNES gifts us with one of the absolute best pieces of organ writing in the history of the medium. Crime and Punishment is a powerhouse of a track, constantly weaving between themes, tones, and emotions to build a sprawling tapestry of pure artistry and raw passion. The organ's role is less significant in the other tracks, but it's always beautifully incorporated, and Crime and Punishment more than makes up for those other less-substantial outings.
Ys vs. Trails in the Sky: Alternative Saga
Ys vs. Trails in the Sky: Alternative Saga
Rating:

Track: Octum's Desire

A gorgeous chorale that bookends an otherwise pretty uninteresting orchestra piece. Thank goodness the parts with the pipe organ are so beautiful!!
Zwei!!: The Arges Adventure
Zwei!!: The Arges Adventure
Rating: BORING

Track: Movie 5 (Collapse)

Pretty typical cinematic chords to help bolster the massive sound of an orchestra. The organ is at least pretty forward in the mix and is the source of a lot of the strength behind the sound being achieved, but it's not especially inspired.

9 Comments


1 year ago

Leaving a comment today to commemorate 100 entries. PIPE ORGAN LIST WILL NEVER DIE!!!

1 year ago

8/26/2022 - just hit 150 entries....... PIPE ORGAN LIST WILL NEVER DIE!!!

1 year ago

1/11/2023 - 200 entries and going strong. PIPE ORGAN LIST WILL NEVER DIE!!!

9 months ago

As a fledgling composer, fucking incredible list and the best list I've seen on this website so far. Following for this alone so I don't lose this list.

9 months ago

@Mr_SU I live to serve

9 months ago

this list fucking rules. LOVE your notes. amazing

9 months ago

@DIOXYRIBOSE thank you so much
This is it. The greatest list on all of Backloggd.


Last updated: