Things I Dislike About The Games I Love

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Unlike other games, it's a lot harder to tell what you can use the Magic Punch on in this one.
Why didn't they get Soichi Terada to do the soundtrack for this game and this game only?
Tomoki City is a pretty frustrating spike in difficulty, and the Cyber Ace costume is a bit unwieldly.
The endgame reusing most of the previous maps and beefing up the enemies is a bit of a let-down
The notes resetting if you die or leave a stage.
Some areas in the first half are literally just straight lines.
As good as they are, I kinda wish the soundtrack wasn't so heavy on remixes of tracks that have already been remixed countless times.
I don't love how Farewell is on par with the C-Sides in terms of difficulty. This is a continuation of the main story, anyone should be able to experience it.
I love Chrono Cross with all my heart, but even I can admit it was needlessly cruel to the cast of Trigger
Burn Bobonga is one of the most annoying pieces of video game music I've ever heard
The final boss is dreadfully lackluster.
Don't 100% Crash 4. I mean it, don't do it!
The motorcycle levels are awful and single-handedly prevent me from liking this more than 2.
The Switch port is a bit rough around the edges
The Yin-Yang Orb is bugged
Those pufferfish enemies weren't fun to deal with in Starfy 2, and they're not fun to deal with in 3 either.
Poisonous Pipeline and Lightning Look-Out are very bad levels.
The final boss is really weak. In general, the bosses feel like they drag on way too long without checkpoints.
This game reuses the same overworld theme way too much.
The underwater and propeller controls can feel pretty clunky.
With one-hit deaths and how much is going on at any given moment, man is this game frustratingly punishing at times.
Multiplayer is really clunky to set up, but it's also far and away the best way to play this game.
It's an old RPG, so yeah there's a good amount of grinding to keep up with.
I don't dislike the story as much as others, but the voice acting and tone is definitely all over the place.
Coming off the heels of the phenomenal Merga fight, I don't like Weapon's Core or the secret final boss nearly as much.
Big Hand. I almost admire how shamelessly cruel it is.
Vermin is ridiculously brutal compared to the other games in this pack.
Gurumin is pretty jank. Endearingly so, but it is jank nonetheless.
The level design is a lot flatter than in Unite, and 100% isn't as satisfying because of the accessory system
Like most adventure games, it can be pretty easy to get stuck.
It's a bit too easy for its own good.
Once the game opens up, it's very easy to wander into areas you are not at all equipped for

Ico

The combat is not super fun especially early on, even though I know it's on purpose.
The tonal shift in the final boss doesn't really sit with me the best
That pair of moving spikes in the final boss is so annoying
The cowbear levels
Kirby runs too slowly
The limited copy ability roster is certainly a shame, even with the upgrade system.
The controls for the train transformation are not at all precise.
The minigames are pretty weak in this one, though that's something the remake very much fixes.
The hypernova segments are pretty slow and cutscene-heavy, and Royal Road is 50% reused content.
I'm not a fan of the level revisits right before fighting Leorina, particularly the one with the poison mist.
The Joka fight is really annoying, not a fan.
Those on-rails segments with the flamethrower are easily the worst of this game's gimmicks.
This applies to the whole trilogy, but man are these games looooooooooonnnnnnnggggggg
The dungeon creator is a neat bonus in theory, but in practice it just pads out the 100% for this version of the game.
The fact that a Heart Piece is locked behind doing the tedious gacha sidequest
The Triforce Hunt, obviously.
The lead-up to the City In The Sky dungeon is, barring the fun Hidden Village segment, quite the slog.
Gunship Cavalry sucks.
The Booster Course Pass looks really bad compared to the base game.
Reuses its locations way too much in the second half.
MP3 lacks some of the huge extra modes that the later games had.
I don't like Clockwork Castle all that much.
Bubble Man can suck it.
The final stage is way too short and underwhelming.
I don't love how much content the ranking system in the Zero games locks out from your average player, but especially the EX Skills in 2 and 3.
There's a few too many boss rematches near the end of the game.
I can handle the Phozon Mines gauntlet, but the invisible drone at the end is just plain stupid.
This game needed more than five stages, it's way too short for how good it is.
Some of the landscapes feel a bit too big, running around the world can take a bit.
If ever a game was way too short, Nights Into Dreams is absolutely one of them. Seven levels is just not enough in the slightest.
Depending on where you are in the story, you're most likely to not be enjoying 50% of the game at any given time.
The fact that you need to kill the Shopkeeper to get a chance to fight Serif, jeez...
The fact that Puzzle League pretty much usurped the Panel De Pon name.
The fact that you can't use action commands in the prologue sucks on replays.
I don't hate the combat in Origami King, but it's definitely the weakest length and could've definitely been improvement with some more interesting enemy gimmicks and XP.
The do-or-die escape sequences can feel really cheap when you're playing the game for the first time.
Pretty janky, especially at launch, and the final boss is a bit underwhelming.
Way less fun in singleplayer than it is in multiplayer, though that's par for the course for this genre
Not every chapter is created equal, and 2-1 in particular is one I'm very much not a fan of.
It's way too easy, even with the higher difficulty options.
The game never tells you about the postgame unlocks, you kinda just have to stumble upon them yourself.
Memes aside, there genuinely is a bit too much water in Emerald's third act.
Pokemon HGSS fixed a lot of things, it did not fix Gen 2's messed-up level curve.
I'm not crazy about the gameplay in PMD. The story and atmosphere are just so good that it's still a Top 10 game for me.
It's not quite as tight, succinct, or atmospheric as the first game.
The color chaining system in such an already chaotic game might be a bit too much
The spaceship sections aren't super fun and control very loosely
The Marshes Of Awakening are way too hard so early on in the game, and getting all the Lums in it and any of the other slide sections are a pain.
The story in general is such a massive downgrade from the previous game, though it's at its worst in the first stage with how annoying Murfy is.
I do not like the Yawn boss fight at all.
Once again, this game is just way too short.
Nothing is more frustrating than not being able to get a hit in because the boss keeps shaking for a minute straight.
The area revisits feel like pretty blatant padding most of the time.
That 2d side-scrolling level at the end
The Predator Awakens is a pretty boring chapter. Also, Charged TNT Run is really not fun.
The final act is way too minigame-heavy.
You might think I'm gonna say Big, but no, I like his campaign. Tails, on the other hand, borrows way too much from Sonic's campaign and I hate having to do Sky Chase a second time.
I'm not a huge fan of the way the tanks control, especially compared to Gamma. Some of the rival battles are also pretty bad.
The boss fights are hard, and very punishing thanks to the game's very new rings system
Carnival Night Zone is not very fun. Obligatory Barrel Of Doom mention.
Girl. Power. Station.
The crystal popcorn minigame drives me up the wall.
The boss fights are very wimpy, and Gnasty Gnorc's fight in particular is really unfun.
Bentley and Agent 9 are not at all fun to play as in this version. Agent 9 is better in the remake, but they somehow made Bentley even worse.
As fun as it is, Bowser's Fury is way too easy.
The Bob-Omb garbage disposal minigames are the one stain on an otherwise perfect game.
Lubba is not a good replacement for Rosalina.
Not a new complaint, but there's way too many moons in Odyssey.

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