Artful / Thoughtful / Experimental / Unique Games

Artsy stuff I've played. I'll start adding a short description note to each game explaining why I included them.

Disclaimer: Not all of these are successful at what they're aiming, but they at least tried to stand out or be somewhat meaningful or compelling.

Another World
Another World
Cinematic retro game with great imagery and framing.
Dynamite Headdy
Dynamite Headdy
Experimental levels and boss visual designs.
The Neverhood
The Neverhood
LSD: Dream Emulator
LSD: Dream Emulator
Experimental use of the medium. One of the most well known walking-sims.
Silent Hill
Silent Hill
On social regression, and drug abuse. Cinematic and symbolic.
Garage: Bad Dream Adventure
Garage: Bad Dream Adventure
Ico
Ico
Silent Hill 2
Silent Hill 2
Same as Silent Hill 1; cinematic and symbolic. A self-reflection on the main character featuring various themes: Grief, trauma, lust, masculinity, mental illness, etc.
Syberia
Syberia
Silent Hill 3
Silent Hill 3
Samorost
Samorost
Short surreal flash game
Syberia II
Syberia II
Façade
Façade
Experimental game where you talk to a couple in a dysfunctional relationship.
Shadow of the Colossus
Shadow of the Colossus
Cinematic with distinct art style. Experimental game design philosophy.
BioShock
BioShock
Commentary on capitalism, objectivism, and the player experience.
Coil
Coil
Aether
Aether
Meditation on the negative effects of isolation and the importance of social links.
Demon's Souls
Demon's Souls
Same as Dark Souls, but highlighting Maiden Astraea, and the Tower of Latria lore.
Machinarium
Machinarium
Heavy Rain
Heavy Rain
I know, I know... but it's the one that popularized the "interactive movie" genre so might as well add it. Same with Bandersnatch.
Limbo
Limbo
To the Moon
To the Moon
Spec Ops: The Line
Spec Ops: The Line
A shooter game that baits its audience into an anti-war narrative
Hotline Miami
Hotline Miami
Metanarrative that works as a critique of players that enjoy violent games.
The Cat Lady
The Cat Lady
Obscure cathartic game on depression, loneliness, and trauma.
Kentucky Route Zero
Kentucky Route Zero
Arthouse surreal game on various themes: Poverty, solitude, addiction, relationships, etc. Dream logic with no real plot.
Papers, Please
Papers, Please
On bureaucracy, authoritarianism, morality. Gamifies work routine.
Gone Home
Gone Home
One that popularized the walking-sim genre. On love, queerness, and growing up.
The Stanley Parable Demonstration
The Stanley Parable Demonstration
The Stanley Parable
The Stanley Parable
Meta-game with commentary on completionism and the relationship between game creators and players.
realMyst: Masterpiece Edition
realMyst: Masterpiece Edition
NaissanceE
NaissanceE
An "artistic experience" with distinct art style/ambiance. Seemingly works as a metaphor for...something, maybe?
Drowning In Problems
Drowning In Problems
I don't really give my opinions on this list, but seriously stay away from this one. Nihilistic "life is worthless" views. Adding it because it does use the medium in a vaguely experimental way, nothing more.
I Contemplated the Sun of Limbo
I Contemplated the Sun of Limbo
Surreal game with no real plot.
The Vanishing of Ethan Carter
The Vanishing of Ethan Carter
Grim Fandango Remastered
Grim Fandango Remastered
Hotline Miami 2: Wrong Number
Hotline Miami 2: Wrong Number
Reflection on the cycle of violence, nationalism, propaganda, and the film industry.
Ori and the Blind Forest
Ori and the Blind Forest
A warm meditation on hope. Death mechanic also reflects on the theme.
The Music Machine
The Music Machine
Her Story
Her Story
An experimental FMV game with a non-linear story.
Soma
Soma
Philosophical story on humanity; what it means to be human.
The Beginner's Guide
The Beginner's Guide
On the relationship between art and the artist.
Rusty Lake Hotel
Rusty Lake Hotel
Oxenfree
Oxenfree
Infra
Infra
Unique gameplay loop. A range of detailed environments.
Firewatch
Firewatch
Metanarrative that links the protagonist and the player experience. Emotional story on tragedy and escapism.
Anatomy
Anatomy
A unique representation of trauma.
SuperHot
SuperHot
Metagame storyline.
Hyper Light Drifter
Hyper Light Drifter
Haunted Cities
Haunted Cities
On dreams, trauma, and industrialization.
Inside
Inside
Cinematic presentation. On freewill and authority.
Abzu
Abzu
Somewhat-emotional and visually interesting walking (swimming) simulator.
Dear Esther: Landmark Edition
Dear Esther: Landmark Edition
One of the games to popularize the walking-sim genre. A game without gameplay. Disjointed storytelling on grief.
We Become What We Behold
We Become What We Behold
Reflection on toxic online interactions.
The Last Guardian
The Last Guardian
A Normal Lost Phone
A Normal Lost Phone
Hollow Knight
Hollow Knight
Main themes on hope, free will, hubris, regret. Distinct art style.
Stories Untold
Stories Untold
My Name is You
My Name is You
What Remains of Edith Finch
What Remains of Edith Finch
Scanner Sombre
Scanner Sombre
Experimental game mechanic.
Little Nightmares
Little Nightmares
A metaphor for capitalism. Distinct art style.
Hellblade: Senua's Sacrifice
Hellblade: Senua's Sacrifice
Portrays the effects of psychosis, while building gameplay design around it.
Tiny Echo
Tiny Echo
Disconnected
Disconnected
On strangeness and parasocial links.
Celeste
Celeste
Paratopic
Paratopic
Arthouse cinematic game with a cryptic Lynchian story.
FAR: Lone Sails
FAR: Lone Sails
Dark Souls: Remastered
Dark Souls: Remastered
Experimental storytelling, with a game mechanic that also works on a meta-level.
Via Negativa
Via Negativa
Short nihilistic meditation on emptiness and god.
0_abyssalSomewhere
0_abyssalSomewhere
An esoteric game that works as a metaphor for industrialization.
Fugue in Void
Fugue in Void
A brutalist digital gallery of sorts.
Return of the Obra Dinn
Return of the Obra Dinn
An interesting way of storytelling. Mechanically unique with a beautiful art style.
Museum of the Saved Image
Museum of the Saved Image
A digital museum made of the dev's saved images from 2017.
Gris
Gris
Works as a metaphor for grief. Interesting art style.
Black Mirror: Bandersnatch
Black Mirror: Bandersnatch
An interactive movie, a game that tries to be a movie or vice versa.
Ape Out
Ape Out
Interesting art style and sound interactions. FREEDOM.
The Space Between
The Space Between
Arthouse game that reflects on intimacy and vulnerability.
Observation
Observation
Cinematic presentation.
Pathologic 2
Pathologic 2
Kids
Kids
On the pressures of society (very vague though). No gameplay.
Outer Wilds
Outer Wilds
Compassion
Compassion
A meditation on compassion.
A Short Hike
A Short Hike
A warm meditation on life's common anxieties. Great traversal and art style.
Darq
Darq
Neo-Brutalism of Tomorrow
Neo-Brutalism of Tomorrow
Brutalist digital gallery.
Telling Lies
Telling Lies
An experimental FMV game with a non-linear story. Even more unconventional than Her Story.
Control
Control
Cinematic presentation, interesting art.
Disco Elysium
Disco Elysium
Text-heavy with experimental game design and mechanics. Challenges your beliefs and moral compass. Features various themes from addiction, hope, loneliness, acceptance of loss, morality, etc.
Manifold Garden
Manifold Garden
Visual mindfuckery.
Cardiac
Cardiac
Weird symbolic(?) ambient game.
No Players Online Classic
No Players Online Classic
Metanarrative analogue horror.
Death Stranding
Death Stranding
Experimental gameplay loop, and narrative on human connection.
Superliminal
Superliminal
Water Womb World
Water Womb World
Weird game on devotion.
I Am Not What Remains
I Am Not What Remains
Experimental game with really cryptic messages.
Milk inside a bag of milk inside a bag of milk
Milk inside a bag of milk inside a bag of milk
Short visual novel portraying OCD/Anxiety disorder.
Airplane Mode
Airplane Mode
A game simulating the experience of being on a commercial flight.
Promesa
Promesa
About memories, resembling slow-cinema.
Lighthouse Keeper
Lighthouse Keeper

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