PIPE ORGANS RANKED + REVIEWED

The professional opinion of a non-professional organist

Unrated

Grandia II
Grandia II
Rating: GREAT

Track: Granas Sanctuary

An otherworldly pristine beauty. Not even disappointed that the organ is absent for half the track, because the half it is there for is positively mystifying. Cold and withdrawn, yet reflective and sensitive.

Unrated

Growlanser IV: Wayfarer of the Time
Growlanser IV: Wayfarer of the Time
Rating: BORING

Track: Shock

"Shock" is right - how can one organist keep spinning out these ostinato figures so fast for so long?? I guess it's a pretty neat passage at least, though I'd prefer some actual organ writing.

Unrated

Killer7
Killer7
Rating: NEUTRAL

Track: Ministry of Education

Some great juicy chords that take advantage of the fullness of an organ's sound, but ultimately pretty safe and flat writing that doesn't utilize the organ as much as it seems to want to.

Unrated

Kirby and the Rainbow Curse
Kirby and the Rainbow Curse
Rating: BAD

Track: Decisive Battle

Just a few bars of generic pipe organ noodling that pops up throughout the track every now and then to signify that an evil character is on screen. Embarrassing.

Unrated

Lennus II: Fuuin no Shito
Lennus II: Fuuin no Shito
Rating: GREAT

Tracks: Title, The Great Union, Tranquil Hill, Servants of Granada, Staff Roll

I've been vindicated! Further down this list, I mention Paladin's Quest (or Lennus 1) had the potential for incredible organ music, but it just wasn't applying itself enough. Well, now in the sequel, here we are!! The organ music here is serviceable at worst, and stunning at best. Tranquil Hill blew me back in my seat with how ethereally dazzling these chords are. For my money, it's the most unique chords to come out of an SNES pipe organ - and hopefully you can tell by this list I'm saying that with an intense familiarity in that particular subject. There's never been anything else quite like this on that console. What an absolute pleasure to discover something so pristine hidden and tucked away in a game like this.

Unrated

Mario & Luigi: Dream Team
Mario & Luigi: Dream Team
Rating: NEUTRAL

Tracks: Stand And Fight Luigi!, The Nightmare Road, Neo Bowser's Castle, Neo Bowser Sunrise, Final Antasama Battle, Adventure's End

Here's some fun behind-the-scenes insight; I originally listened to this soundtrack and wrote its entry before Bowser's Inside Story. However, once getting around to that game, I simply could not scrounge up even a shrivel of insight that differed from what I already said for this game; what is currently Bowser's Inside Story's entry note used to belong to Dream Team. I copy/pasted it over since it ranked just a little higher and, if people are reading chronologically, they'll see that entry before this one. It's hard to believe a composer who has claimed several spots near the top of this list has fallen so far. Yoko Shimomura has lost her touch.

Unrated

Octopath Traveler
Octopath Traveler
Rating: NEUTRAL

Tracks: The One They Call The Witch, Daughter of the Dark God

The organ tone here is unlike anything else I've ever heard in - not in a good way - which I can only describe as "watery." It feels weirdly unstable and loose, like it has no foundation and could give out at any moment like a faulty pair of lungs. For two tracks that are full-on with the bombast and the spectacle, this is not a great sound to be using at all - and on top of it, the part writing is the same boring arpeggio runs we've seen countless times on this list. Weak tone, weak writing, weak entry on the list.

Unrated

Paper Mario: Color Splash
Paper Mario: Color Splash
Rating: GOOD

Track: The Corrupted Black Bowser Battle, Black Bowser's Castle Revealed!, Black Bowser's Castle Lobby, Thing Card - Electric Battery, Blackout

Similar to Super Mario 64, this game simply does a great job of actually defining and developing its villain's theme, though the writing here is simply too conservative and typical to warrant any higher placement.

Unrated

PoPoLoCrois Monogatari II
PoPoLoCrois Monogatari II
Rating: BAD

Tracks: God's Country, Fight with a Miler

The pipe organ in this game is... almost bashful? It uses principal stops but they're the quietest, most timid principal stops I've heard in my life. This is the gutsiest tone an organ can have, but here they're totally gutless. I've listened to this soundtrack many times in the past few years without even noticing it used pipe organs at all until I checked it for this list, that's how subdued its texture is. This doesn't necessarily have to be a bad thing on its own - The Legend of Zelda: Spirit Tracks ranks quite high on this list for doing something very similar, in fact. The issue here is that Popolocrois' organ is never used to accomplish anything meaningful. It's always hidden in the mix and just sitting on some accompaniment chords that are usually made redundant by the rest of the rhythm section. It's a shame; this soundtrack is gorgeous and its organ tone is fascinating. Had it only used the organ with a more deliberate hand this would easily place somewhere in the top half of this list, but unfortunately the pipe organ seems to be one of this soundtrack's few weak points.

Unrated

Sakura Taisen
Sakura Taisen
Rating: BAD

Track: Final Battle

One of the least convincing organ tones I've ever heard, absurdly quiet compared to the rest of the ensemble, hardly playing anything at all... It's a tried and true recipe for a poor ranking on this list. Sorry, Sakura Wars.

Unrated

Sakura Taisen 3: Paris ha Moeteiru ka?
Sakura Taisen 3: Paris ha Moeteiru ka?
Rating: GOOD

Tracks: The God Tree, Sacred Precincts

The organ writing here is sparse, yet effectively striking. A luxuriously full tone and heavy chords. Can't complain about that.

Unrated

Shining Force III
Shining Force III
Rating: NEUTRAL

Track: Church Prayer

Incredibly normal piece of video game organ music. It's good, but not good enough to inspire any particular feelings.

Unrated

Shining in the Darkness
Shining in the Darkness
Rating: GOOD

Tracks: God's Baptism, Shrine

Wow! Surprisingly intricate, authentic pipe organ music on this very early Genesis game. It's nothing that especially blows me away, but it is very pleasant and excellently arranged - especially considering the hardware.

Unrated

Shining Tears
Shining Tears
Rating: GOOD

Tracks: Light Force of the Gods, Disciple of Darkness, The Dragon God and the Shrine Maiden, Advent of the Demon Beast

Positively beautiful and surprisingly melodic organ writing here despite always being an accompaniment texture, with the highlight being Light Force of the Gods. The organ isn't even present for about two-thirds of that piece, but when it shows up it sure makes a hell of an impression. Full and rich, and effectively saying exactly what it needs to say.

Unrated

Shining the Holy Ark
Shining the Holy Ark
Rating: GOOD

Track: Zod's Blessing

There's some neat harmonic motions and cute melodic phrases, but nothing too poignant outside of that. Just some solid, pleasant, non-challenging organ music. Gets the job done and has a pretty fun time doing it.

Unrated

Shin Megami Tensei IV
Shin Megami Tensei IV
Rating: PERFECT

Tracks: Cathedral of Shadows (all instances), Battle b6, Reign

The culmination of all the strength, beauty, and profundity of Shin Megami Tensei's pipe organs, which will be chronicled further throughout the list. This series has an unrivaled relationship with the pipe organ, and this game establishes itself as the peak not just by introducing new gorgeous, majestic, innovative tracks of its own, but also by resurfacing some legendary pipe organ tracks from games past. A true celebration of the single video game series that consistently showcases the pipe organ with the most virtuosity and splendor. Few poor words can be uttered against any of this series' application of the instrument, and none could even begin to approach the general direction of this entry.

Unrated

Shin Megami Tensei: Nocturne
Shin Megami Tensei: Nocturne
Rating: GREAT

Track: Heretic Mansion (Shining Heaven)

Gorgeous flowing passages that develop and expand on each other seamlessly. Some of the absolute best counterpoint video game have to offer, with a pipe organ or otherwise. Gorgeous, gorgeous, gorgeous!

Unrated

Shin Megami Tensei V
Shin Megami Tensei V
Rating: GOOD

Tracks: Thou Shalt Play, Demon Fusion

It's starting to become unfair just how incredible Shin Megami Tensei's pipe organs are... And it's cool that the Nohobino plays! Just a shame that he can't scrounge up any actually engaging repertoire when he's got a full series worth of options to choose from. That little riff he plays is pretty cheesy, but Thou Shalt Play prevents this game from losing its Shin Megami Tensei Pipe Organ prestige.

Unrated

Soul Nomad & the World Eaters
Soul Nomad & the World Eaters
Rating: GREAT

Track: A Fragrant Prayer, Raging Gajiru

I can't get my jaw up off the floor during either of these tracks. A Fragrant Prayer sends such red-hot chills with its delicate, warping harmonic motions, and Raging Gajiru is an onslaught of intense, swelling chords and runs that pierce through the punching, rhythmic orchestra ensemble like fireworks in an inky, cloudy night sky. Absolutely masterful arrangements composed of brilliant part writing that makes each organ appearance engrossing, enthralling, and exhilarating from the first note.

Unrated

Star Ocean: First Departure
Star Ocean: First Departure
Rating: GREAT

Tracks: Solemnity

I feel similarly about this as I did Fortuna Shrine from Tales of Destiny 2. Masterfully powerful chords, aggressively beautiful tone; it's just a little more conventional than Fortuna Shrine, and is only a single track where Tales of Destiny 2 had more than I can remember off the top of my head. The fact that the two games' pipe organs can be compared is higher praise than anything else I could bother saying.

Unrated

Suikoden
Suikoden
Rating: GREAT

Track: Requiem

V to ♭VI always gets me, man. I can't hide my biases. It's just such a powerful harmonic motion. The rest of this piece is excellent as well, but towards the end where it just keeps flipping between V and ♭VI, man, it is unrelenting. That struggle, that trudging, that longing for a conclusion and having it constantly give out into imperfect cadences. It's like it keeps collapsing under the weight of itself. Standing back up, collapsing, standing back up, collapsing... Even I am not immune to basic music theory practices!!

Unrated

Suikoden II
Suikoden II
Rating: GREAT

Tracks: Praise Be To My Master, Passacaglia, Ceremony

These are masterfully crafted pieces of organ music, but it doesn't especially feel like anything besides "well-written music." I'm impressed, but I'm especially not moved. Compared to the first Suikoden's single organ track, these are certainly more accomplished pieces, but the first game's Requiem said something to my heart where these say something to my brain – but I can't stress enough that these are still marvelous pieces of organ music that I respect tremendously. My preference for the first game's single track does not detract just how immaculately composed these are.

Unrated

Suikoden III
Suikoden III
Rating: PERFECT

Track: Church

I'll go on to later explain that Suikoden I's pipe organ music reached my heart, and Suikoden II's reached my brain; this reaches both equally. Astonishingly thoughtful, evocative, deliberate, intelligent, heart-felt... In a word, unbelievable.

Unrated

Sword World SFC
Sword World SFC
Rating: GOOD

Tracks: Unused Track 7, Unused Track 8

I really wish I could rate this higher! These are two great pieces of organ music, but as you can see they're not actually used anywhere in the game. This poses an interesting question: can I really consider a game to "have" a pipe organ if its only inclusion is in tracks that are not in the final game? This is the first instance of needing to consider such a quandry for this list, and as such will set a precedent going forward. Since the organ music does indeed belong to the game I think yes, the game should be included in this list, though the fact that it doesn't actually exist in it means it can't contend with much fervor. Such a shame - I'm sure the composer of these must have been disappointed in their exclusion as well. It's clear some real passion and consideration went into these.

Unrated

Tales of Arise
Tales of Arise
Rating: GREAT

Tracks: Daeq Fazol, Cutscene #9

Wow... Daeq Fazol is gorgeous. One of the more atmospheric applications of the organ I've heard. It's easy to say that and think back to the many other low-ranking entries that just sit on chords for a long time, but this is more than that. These delicate, colorful chord stabs puncturing through the fuzzy blanket of the rest of the arrangement adds a real, tangible, recognizable atmosphere in a very literal sense, as opposed to how people tend to use the word "atmospheric" when talking about music. This isn't "atmospheric" because it's slow and quiet; it's really and truly building an actual atmosphere by playing with the physical structure of when, why, and how certain sounds happen at certain times. This is beautiful.

... Oh!! And I didn't even talk about Cutscene #9 yet!! I have no idea where this plays in the game, and the name certainly doesn't help give any context (I'm referring to an unofficial upload of the soundtrack) but this is an absolutely fantastic piece of organ writing.

Later on in this list I'm going to get horribly emo about the state of pipe organs in Tales soundtracks. If only I knew how much things would improve. Tales organs are more than alive, they're thriving baby!!

Unrated

Tales of Destiny
Tales of Destiny
Rating: GOOD

Tracks: Solemn Castle, Sanctuary, Leon ~Victim of Fate~

Solemn Castle really takes the cake here; Sanctuary is little more than a bunch of scale runs and Leon's sitting on our tried and true long, stagnant block chord accompaniment technique. It's a good thing, in that case, that Solemn Castle is absolutely gorgeous; a little simple and predictable, and not really doing much that utilizes any unique qualities of the organ, but this little motive of constantly landing on then resolving off of non-chord tones really helps lean into the heart-squeezing largeness of this organ's sound.

Unrated

Tales of Phantasia
Tales of Phantasia
Rating: GREAT

Tracks: Perverse Religion, Who is Good or Evil?, I Miss You

One of the most shrill, unrefined organ tones on the Super Nintendo surely, which is why the absolute majesty and power of Perverse Religion in particular is so surprising. I'd have a hard time pointing you towards a worse organ sample in such a mainstream game, but I'd also have a have a hard time pointing you towards too much video game organ music better than this (though of course, by looking at this list, I suppose that's exactly what's happening). There's a lot of love being shown to the pedal board here, which is great to see - this pipe organ might be a little tinny but the sound down in that lower register is full and rich and massive. Perverse Religion is also one of the more technical pieces on this list, taking full advantage of just how much mobility an organ player has on such a large instrument. Magnificent.

Unrated

Tales of Symphonia
Tales of Symphonia
Rating: GOOD

Tracks: Standing in Pain, Untold Despair, Tethe Alla Castle, Rest of the Heart, Mithos, Beat the Angel, Derris Kharian (Appear), Derris Kharian (Shrine), It Can Waver and Fight, Final Destination

Shockingly and disappointingly, the most popular Tales game does not wield the organ nearly as prolifically as some of the lesser-known titles. Other Tales games have the organ incredibly close to the heart and use it to play critical thematic roles in their soundtracks; Symphonia only brings out every now and then to play a couple simple accompaniment chords or loose melody lines. Tethe Alla Castle is a competent piece of organ writing, but otherwise this is a shameful showing compared to the absolutely legendary pipe organs of the earlier Tales games.

Unrated

Tales of the Abyss
Tales of the Abyss
Rating: BORING

Tracks: The Place of Relaxation, Kingdom of the Sky, Tales of Dragon Buster

It seems like with every new Tales release, they become less interested in the organ. In fact the previous game, Tales of Legendia, didn't have use the organ at all! So I suppose in some way this is some step up from that - but is it really a step up when there's so much nothing going on? I think I'd rather the organ just be left alone than see it in such a comatose state. How horribly disheartening it is to watch a series with such a deep, storied, intimate history with this instrument gradually fall out of love with it. Hopefully, if there's a more modern Tales game that ranks higher than this one, you can smile with the warm dramatic irony of knowing that before too long I'll see these two rekindle their flame. And if not... I suppose yet more heartache is all that awaits us further.

Unrated

Tecmo Secret of the Stars
Tecmo Secret of the Stars
Rating: GREAT

Track: Actos Shrine

Remarkable track that weaves in and out of languishing darkness and triumphant grandeur with a precise flippancy I've never quite seen before. Utterly entrancing and gorgeously structured.

Unrated

The Legend of Zelda: A Link Between Worlds
The Legend of Zelda: A Link Between Worlds
Rating: GOOD

Tracks: Safety in the Sanctuary, Yuga's Plan, Osfala Captured, Zelda's Portrait

Safety in the Sanctuary is a gorgeous development of Link to the Past's iconic track, which introduces a pipe organ to the choir and gives that organ a marvelous little phrase of its own separate from just doubling the choir parts. The rest of the pipe organ music in this is acceptable bordering on pretty good, but really this just gives me an excuse to rank Link to the Past's sanctuary music on this list, since the pipe organ is not present in the SNES release. One of my favorite pieces of Zelda music, and now it has an organ in it!!

Unrated

Treasure Hunter G
Treasure Hunter G
Rating: GREAT

Tracks: Hey You, What Time Is It?, Come Here! I Defend You, The Absence of My Father from My Childhood, This is Also Training, Of My Life I Regret Nothing, Winged Maiden

Another SNES game that absolutely knocks it out of the park. All of the organ music here is positively lovely - including Come Here's surprise appearance which shows up completely out of nowhere, bringing out this gorgeously lush solo in the middle of a piece that otherwise has absolutely nothing to do with the pipe organ at all, complete with exactly the kind of sparkling writing I'm always looking for. Whether the pipe organ is the main focus of a track or a background texture, its inclusion is never off-handed and always brings something to chew on. Every instance of it in the soundtrack is a delightful surprise that constantly indulges itself by doing things a little differently than how you'd expect, mirroring Treasure Hunter G's position in the SNES RPG canon.

Unrated

Triangle Strategy
Triangle Strategy
Rating: GOOD

Tracks: The Hierophant’s Palace, Unwavering Spear - Roland’s Battle

I was immediately disappointed by Hierophant's Palace - an astoundingly gorgeous piece of music that treated the pipe organ with less dignity than background furniture - only to be immediately won back over by Unwavering Spear. It's not a particularly intricate piece, but it is a beautiful use of the instrument and engages heartily with the rest of the ensemble. Pristine and majestic if not especially impressive.

Unrated

Valkyrie Elysium
Valkyrie Elysium
Rating: GREAT

Tracks: Valhalla, Tradition, The First Einherjar, Battle At Galdba - Castle Area, The Four Gifts, Odin's Help, Fenrir's Trap, The Four Gifts - Draupnir, Fight Between the Two Valkyries, Hilde's Last Request, Finding Out The Truth, Our Will, Last of the All-Father, Odin Regains Power, The Last Words of Odin, The Golden Wings, The Last Battle, Denouement, Theme of Odin

Using flute stops is the quickest way to climb up this list. The dynamic use of different stop combinations all throughout the soundtrack stole my heart (especially in The First Einherjarand and Last of the All-Father), and the writing that utilizes them is pretty decent to boot. Motoi Sakuraba has a long and storied history with the use of pipe organ in his soundtracks, and it's exciting to see he's still finding ways to expand his use of the instrument. He's done great work with the pipe organ before, but never has he experimented so much with its variation in tone and expression.

Unrated

Valkyrie Profile
Valkyrie Profile
Rating: GOOD

Tracks: Outline of the Demon Descent Chain, That Guy's Name is Fear, Rise Above the World, To the Other Side of the Earth

In a mind-meltingly hot soundtrack, the organ here never really does all that much, but its presence in the background is always significant to the piece's texture. Hard and heavy, it's an imposing presence that contributes strongly to Valkyrie Profile's brutal desolation.

Unrated

Valkyrie Profile 2: Silmeria
Valkyrie Profile 2: Silmeria
Rating: GOOD

Tracks: The Rebellious Spirit of A Serene Mind, Spinning the Thread of Creation

Spinning the Thread of Creation has got some really excellent excerpts tucked away inside itself. Overall the writing it's too impressive, but every now and then there's a splash of something worth paying attention to. Mostly "acceptable" with some highlights that help elevate it beyond other games with similarly standard organs.

Unrated

Xenogears
Xenogears
Rating: GREAT

Track: Pray for the People's Joy

One of the most pure, crystalline, beautiful organ pieces I've heard in a game. This piece isn't technically demanding, it doesn't use a unique combination of stops, it doesn't break genre conventions or use intense chromatic chords with tons of extensions, but it does have a heart the size of the moon and weeps with devastating compassion. There's an emotional honesty here that resonates so strongly because of its simplicity, not despite it. Simply put: a masterpiece.

Unrated

Ys III: Wanderers from Ys
Ys III: Wanderers from Ys
Rating: GOOD

Track: Prayer for Love

These PC-88 games are pretty tough to pin down as far as their uses of the pipe organ (I decided to omit Ys I and II from this list because they were just a bit too vague) but this one feels pretty clear. The writing here is emblematic of typical pipe organ fare, though with the distinction that it was doing them before other video games had much of a chance to! Organ writing doesn't seem to be Yuzo Koshiro's particular strong suit, but he's such a phenomenal composer that this track wind up being great anyways even if it's not especially authentic or showcasing the nuance of the instrument.

Unrated

Ys Strategy
Ys Strategy
Rating: GOOD

Tracks: Main Title, Defeat, Medal of Honor, Of the Century, Seven Seas, Dawn of Empire, For The Queen!, Wild Frontier, Soldiers Grief, Obstinate Seals, Q.R.G. Guardians, Ardent Prince, Battle Steps, Burn the Floor!, At Advantage, Grand Troops, First Move!, Queen's Army, Fountain Keeper, Spirit's Calling, Take the Field, Dark Side, Willin' Delight, Another Day, Quick Suspicion, A.W.E., My Own Enemy, R.T.S.!

This one is interesting. It uses the pipe organ a lot, but it's an altered sample of one with no sustain and very quick decay, which allows it to be used in a lot more contexts than a normal pipe organ. It gets a lot of use in this soundtrack by doing quick flourishes and runs and arpeggios, but in a way that sounds more like a sparkling synthesizer than the typical heavy darkness the organ usually carries. Thanks to its short sample length, the pipe organ here is able to lend the color of its voice without necessarily muddying up the mix as it tends to do. This would be a wonderful excuse for the composer to have it start doing phrases the instrument would otherwise never do (a la Kirby's pan flutes, for example), but instead the organ is pretty much always played pretty straight and authentically (and just a bit too conventionally); it just sounds a little different than it normally does. Which is cool! The organ carries not just a lot of cultural baggage with it but also timbral ones. The organ can very easily paint a massive wall over the entire frequency spectrum, which can be troublesome for audio mixers (especially when the mix needs to accommodate something like the Nintendo DS speakers, as Ys Strategy does). I think this is one of the reasons why a lot of game composers tend to stay away unless they have a really obvious, clear thematic reason to use it. This is an interesting work-around that allows us to see the pipe organ used as a staple of the soundtrack in many more contexts than we normally would. Very cool to see so much pipe organ love in one place! It's just a shame that so much of it is standard arpeggios and scalar runs that wind up being background textures more than anything else.

Unrated

Ys: The Oath in Felghana
Ys: The Oath in Felghana
Rating: NEUTRAL

Track: Prayer for Love

It's a pretty straight arrangement of the same track from Ys III. The higher-fidelity rendering draws out more of its flaws by drawing painstaking attention to the incredibly inorganic MIDI playing. Nothing about the piece itself is any worse as far as how it's written - it's still nice organ writing - but it does feel considerably more soulless here than in the PC-88 original.

Unrated

Zwei!!: The Arges Adventure
Zwei!!: The Arges Adventure
Rating: BORING

Track: Movie 5 (Collapse)

Pretty typical cinematic chords to help bolster the massive sound of an orchestra. The organ is at least pretty forward in the mix and is the source of a lot of the strength behind the sound being achieved, but it's not especially inspired.

Unrated

Zwei: The Ilvard Insurrection
Zwei: The Ilvard Insurrection
Rating: GOOD

Track: The Force of a True Ancestor

Nice!! Great interplay between the organ and orchestra, the melismatic runs are dynamic and exciting, awesomely large and powerful chords, this is delicious. It's just a bit typical and lacking in full-fledged part writing, but what's here is great for what it is.
A Hat in Time
A Hat in Time
Rating: BAD

Tracks: Castle Mu Exterior, Judge Jury and Executioner

This game wants to be so many other games so bad
Banjo-Tooie
Banjo-Tooie
Rating: BAD

Tracks: Witchy World - Haunted Zone, Witchy World - Dodgem Dome Lobby

The introductions to these Witchy World zones have some charm to them, but after that the organ is relegated to pure, flat, stagnant block chord accompaniment. Totally lifeless.
Kirby Star Allies
Kirby Star Allies
Rating: NEUTRAL

Track: Void Termina (Flying Phase), Void Termina (Soul Phase)

Strangely meek organ tone for such a climactic moment. It sounds more like a reed organ or an accordion than pipe, but this sure is a big towering final boss, so there's no way it's anything besides a pipe organ! We get a few interesting phrases here and there, but most of the time it's just regurgitating this one single thematic idea over and over again because that's this game's idea of what a "motif" is. There's parts of this that are too competently written for me to really give it too much flack, but I'm still overall disappointed with this one.
Mario & Luigi: Bowser's Inside Story
Mario & Luigi: Bowser's Inside Story
Rating: NEUTRAL

Track: King Koopa Battle, Clash of the Titans, Fawful's Stronghold - Act 1, Fawful's Stronghold - Act 2, Final Boss Intro

There's a couple nice passages here, but overall the compositions in this just don't have any kind of character to make them stand out in any way. Very simple, safe applications that don't offend but also don't leave any kind of impression.
Rating: BORING

Track: Credits

You'd think a game about Dracula would use the pipe organ more often! Well, I suppose they normally do - just not D. It doesn't appear until right at the very end, about halfway through the credits, and then it just keeps repeating this little rock riff over and over again - and that riff isn't especially inspired, either. A poor display.
Elemental Gimmick Gear
Elemental Gimmick Gear
Rating: NEUTRAL

Track: Propaganda

This is another one of those tracks where the organ is doing a couple short repeating ideas over and over again while the rest of the ensemble plays with those ideas around it. In this instance, the rest of the ensemble has some beautiful, powerful parts, but the organ is just kinda sitting there spinning around itself. The track is great; the organ writing, while crucially central to the structure of the piece, ultimately just doesn't have much going on.
Gauntlet Legends
Gauntlet Legends
Rating: NEUTRAL

Tracks: Opening/Alter of Skorn, Select Character, Desecrated Temple/Ending, Battle Fortress

I'm not sure how to describe this but the 3D Gauntlet games look and sound like they smell bad. I wish I could explain what that means. Anyways, the organ music here isn't that impressive. There's one melodic figure that keeps coming back between Select Character and the Ending that's pretty fun, and it's arranged very nicely in the Ending, but overall it just doesn't inspire very much. Inoffensive, sure; exciting, no.
Gris
Gris
Rating: NEUTRAL

Tracks: Gris Pt. 1, Perseverance

The aggressive organ runs juxtapose well against Gris' ethereally floating soundscape, but it really is just a bit too much of a cliché for me. I'm personally not a fan of playing fast arpeggios to indicate something "exciting" is happening, but it's still a nice textural surprise to see a pipe organ doing it instead of some more typical synths or strings. There's some games that give the impression of being "pipe organ games" and Gris' genre of pop-indie games usually don't belong to that group, so some credit must be given for being willing to experiment with its sounds.
Paladin's Quest
Paladin's Quest
Rating: BORING

Tracks: Holy Sanctuary, Kaymat - Twisted Reunion

These organ tracks are so close to being phenomenal, but they just never exert themselves. Holy Sanctuary feels like it's constantly vamping towards something that would undoubtedly be beautiful, but it never quite gets there - and while that very well may be the point, it doesn't change the fact that the organ writing is completely void of any expression. Similar situation with Kaymat, where the intriguing organ introduction implies further development on this idea, but we never see the organ ever again. The music in this soundtrack is impressive, if it had only used the pipe organ more liberally it could have easily stood shoulder-to-shoulder with the many legendary SNES pipe organs.
Albert Odyssey: Legend of Eldean
Albert Odyssey: Legend of Eldean
Rating: GREAT

Tracks: Holy Radiance, Fallen Angel, Caught Between Hope and Despair

Nearly every instance in which a pipe organ simply squeezes out a melodic line and nothing else ranks considerably lower on this list, but Holy Radiance is such a beautiful melodic line that suits the tone and playability of the organ unbelieveably perfectly. The organ only playing a melodic line here does not diminish the instrument's use in this track at all since the part is so immaculately suited for it. All other organ tracks in this game are similarly incredible - and they apply more of the organ's full utility as an instrument, as well. It's tough to choose a favorite or say one is particularly better than the other; this is just a game with incredible music across the board, and every use of the organ is inspired and effective.
Banjo-Kazooie
Banjo-Kazooie
Rating: BORING

Tracks: Mad Monster Mansion, Inside the Mansion, Cemetery, Church Door Opens, Inside the Church

The only track here with anything going on even remotely is Inside the Church, and even then I really struggle to say it's anything of much value. The ideas behind the composition are already extraordinarily dull, and their arrangement on the organ does not invigorate it in any way.
Gauntlet Dark Legacy
Gauntlet Dark Legacy
Rating: NEUTRAL

Tracks: Dungeon of Torment (Intro), Alter of Skorne 1 (Intro), Alter of Skorne 2 (Intro), Alter of Skorne 2, Haunted Cemetary, Mausoleum (Intro), Mausoleum, Gates of the Underworld

Wow, this sure is a whole lot of organ music that sounds basically identical! Sometimes we'll get some more bespoke passages, but mostly we're dealing with some Bach-flavored scalar runs. Alter of Skorn 2 is probably the best use of the pipe organ on this soundtrack, but even then it's not doing things too terribly different from the other tracks, it's just a more structurally cohesive piece.
Kirby: Canvas Curse
Kirby: Canvas Curse
Rating: GOOD

Track: Drawcia Sorceress

The stereo panning of the different organ lines implies some kind of manual coupling, which would be the first time I've heard this as a deliberate structural decision in any game soundtrack. Here's a quick lesson for anyone unfamiliar with how pipe organs are built: every organ console consists of however many keyboards, or "manuals" as we call them (because they're played with the hands; the "keyboard" we play with our feet is the pedal board), usually ranging from 2-4. These manuals are not just for show; they each connect to a different set of pipes. We call these sets of pipes "ranks." Since these pipes are so large, they need to be set up all around a room, they wouldn't all fit in just one spot. So, let's say we have three manuals on a console; there's one manual that connects to ranks on the left side of the room, one that connects to ranks on the right side of the room, and one that connects to a few ranks on both sides. Playing just the first manual would only sound from the left side of the room, since that's where all its associated ranks are. HOWEVER, using a certain mechanism on the organ's console, we can "couple" manuals together - now when you press a key on the first manual, it will also trigger a corresponding key on the second manual without you actually touching that manual yourself. Now, by pressing a key on the first manual, there's sound coming from different ranks on both sides of the room. This is usually used for the sake of combining sounds that are not mapped to the same manual, but it can also be used for something like this that plays with the space of the sound. Whether or not that was the goal with this track, it certainly is happening - there's one organ line that only ever exists as a direct parallel to the other lines, panned to a separate stereo channel from the other organ lines, which certainly is exactly how coupling on an organ works. Cool!
New Super Mario Bros. Wii
New Super Mario Bros. Wii
Rating: NEUTRAL

Track: Final Boss Phase 2

This is the single best final boss track in the history of Mario games (well, outside of the RPGs). Unfortunately, that prestige comes from just about everything that isn't the organ; its presence is significant and welcome, but it's not pulling nearly the same weight as just about anything else in the arrangement.
Super Castlevania IV
Super Castlevania IV
Rating: GREAT

Track: Theme of Simon (Stage 1), Entrance Hall (Stage 6-1), Dracula's Death, Ending

Conventional, but lavishly decadent writing. Entrance Hall in particular stands out, with punching staccato phrases utilizing the whole range of the organ, weaving around steadily growing layers of secondary harmonic functions that creep with a breathless anticipation. Evocative, exciting, excellent.
The Legend of Zelda: Spirit Tracks
The Legend of Zelda: Spirit Tracks
Rating: GOOD

Tracks: Tower of Spirits (Dungeon), Tower of Spirits (Staircase), Final Battle: Malladus

The pipe organ is a very evocative sound in this soundtrack; the tone being used here is a more gentle assortment of principal stops than the typical full-stop video game organ, but not reaching such a delicate color as Breath of the Wild's flutes. It also tends to be pretty quiet in the mix; this results in a sound that, while powerful, has a smoothness to it that compliments the naturalistic folk sounds of this game. It's an inspired choice that plays an actively engaging role in this game's already unique sound profile.
Chibi-Robo!
Chibi-Robo!
Rating: GOOD

Track: Funerary Services

Beautiful chords with a sprinkle of that classic Taniguchi quirk - the organ may just be just be pure block chords, but when the chords are so fascinating and expressive, it's hard to complain.
Gitaroo Man
Gitaroo Man
Rating: GREAT

Track: Tainted Lovers

The interplay here between the pipe organ and the guitar is seriously incredible - maybe the best actual blending of traditional organ writing and rock music I've seen yet, which is something a good amount of games tend to try for. The pipe organ isn't around for nearly as long as the electric organ is, but it uses its limited time on the stage to blast out some absolutely show-stopping riffs that perfectly blends the inherently technical run-on nature of both Baroque music and guitar solos without ever feeling disingenuous to either of them. Really, these are two styles that have a lot more similarities between each other than differences, but somehow a lot of games tend to get too stuck on those differences; this game understands their similarities in a gorgeously authentic way and lets it rip in one of the most exciting entries on this list.
High Seas Havoc
High Seas Havoc
Rating: GOOD

Track: Watch Out for the Giant, Perplexing Dungeons

Surprise banger out of nowhere from a silly little Data East platformer on the Genesis - this shit rules!! It's no Crusader of Centy but the pipe organ in this is not only clearly identifiable, it's also used a lot more dynamically here than a lot of other games manage to eke out. The music in this game is unreasonably impressive and it finds some real sweet places to employ great organ writing.
Monster Hunter Generations Ultimate
Monster Hunter Generations Ultimate
Rating: NEUTRAL

Track: Alatreon Theme

One more on the board for a general organ theme employed to sound menacing and not much else. It earns some good-boy points for having some interesting harmonic shifts, but the organ itself isn't doing a lot of the heavy lifting here. It's just a half-interesting piece of music that happens to have an organ in it.
NieR: Automata
NieR: Automata
Rating: GOOD

Track: Dark Colossus - Kaiju

Similar use to Final Fantasy VI, where the organ is only introduced after the rest of the ensemble hangs back. It's a great little shining moment that adds a great texture to the piece, but unfortunately the actual organ writing itself is a little sparse. By no means bad, just lacking. It could certainly do with a more "full" sounding selection of pulled stops or a more dynamic part with more movement.
Pokémon Black Version
Pokémon Black Version
Rating: GOOD

Tracks: N's Castle, Rayquaza Appears!

- Standing in for all generation 5 Pokemon games -

Another game where the organ is used as a quick shorthand for power and majesty. It does a good job in really utilizing that grandeur, but to me there's just a little something missing. Neither of these instances of the organ are even remotely bad, in fact they're exceedingly competent, but I can't bring myself to feel especially passionate about such small applications.
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
Rating: PERFECT

Tracks: Wedding at Tarrey Town, Hyrule Castle

As you can see from the rest of the list (yes, even including my beloved Final Fantasy VI), video games have a nasty habit of utilizing the pipe organ by pulling out every single stop and letting it rip - which is such a shame!! The instrument is so much more diverse than that. Breath of the Wild is the only game I can think of that so prominently favors the more gentle colors of the organ; the flute, vox, and string stops, as opposed to the typical diapasons. Hyrule Castle in particular uses these to incredible effect - the track is otherwise a pretty standard militarized-orchestra-march affair, save for these quiet solo passages from the organ which turn a typical Star Wars-flavored track into something with meaning. It's no longer just a plunge into an evil castle; suddenly the castle has a history, a humanity, a memory to consider. If the orchestra is the cold stone walls and the bloodthirsty enemies that patrol inside of them, the organ is the tattered books strewn on the floor and the unmade beds that used to belong to people who will never be able to see the world return to peace. It brings a distinctly human touch to the setting and completely re-contextualizes the storm through the castle to always bring forward its tragic history.
The Legend of Zelda: The Minish Cap
The Legend of Zelda: The Minish Cap
Rating: NEUTRAL

Track: Dark Hyrule Castle

Another piece where the organ is just stagnant accompaniment. The second half is pretty evocative and uses the grandness of the instrument well, but it's too little too late. Would have loved to see the piece develop a little more.
The Legend of Zelda: The Wind Waker
The Legend of Zelda: The Wind Waker
Rating: NEUTRAL

Tracks: Tower of the Gods, Gohdan

Gohdan isn't exactly a pipe organ, but coming off the heels of Tower of the Gods and the way it's structured definitely insinuates that it's supposed to be. And it's a pretty cool piece! It has two distinct halves: one that's focused on a melismatic melodic idea borrowing heavily from Baroque conventions, and one that's more rhythmically-focused pulling more from jazz. The instant switching from one to another works surprisingly well tonally, but I'd be lying if I said the actual playing didn't feel a little aimless. Any particular moment is cool on its own, but there's no real identifiable theme or consistent through-line to bring the piece together. Neat individual phrases, but it winds up feeling like a bunch of wandering around trying to find a solid idea to latch on to.
ActRaiser
ActRaiser
Rating: GREAT

Tracks: Sky Palace, Fillmoa

Some of the juiciest chords you'll find for the organ in any game. Yuzo Koshiro really knows how to squeeze the sound out of this thing - the organ's place in this soundtrack is meaningful and deliberate. Incredible and effective writing.
Castlevania III: Dracula's Curse
Castlevania III: Dracula's Curse
Rating: GOOD

Track: Prayer

Quick little tune that sets the tone of the game with a delicious chorale obviously invoking the distinguished sound of Baroque organ music. Liturgical, yet dramatic - yep, that's a pipe organ on the NES!
Commonplace
Commonplace
Rating: ¯\(ツ)

Track: What Lack

It feels weird putting my own music so high... but the fact of the matter is, I mean, of course I'm making the kind of music I'd want to hear! And of course I'd write for the organ the way I want organs to be written for. I promise this isn't coming from a place of ego or nepotism - it's just that the same mind who is constructing this list also constructed this organ music, so of course it checks the necessary boxes.

I will, however, refrain from being so vain as to review the reasons of why I think it's good. I'm not here to suck myself off. What I can do instead is offer some insight into the actual writing process.

This is a piece I had actually written back all the way in 2017 - well, "written." I sat at a little electronic organ one day and just kinda played around. I liked some of the chords I was using and the meter I was using them in, so I eventually developed it out into a more properly structured and defined piece. It was about half the length it currently exists as now in this soundtrack; in 2021 I decided to bring this piece back and flesh it out for this game. The 2017 lyrics have remained perfectly in tact, but I did write more to extend the voice further into the piece. A fun game for you to play might be trying to see if you can tell where the 2017 ends and the 2021 begins. It's been a long journey, but now in 2022 it's finally released. Shout out to my friend Tia for lending her amazing voice and providing an incredible performance.
Crusader of Centy
Crusader of Centy
Rating: GREAT

Track: Palace of Peace

One of the first instances of truly great organ music in a video game. The immaculate counterpoint and development of themes makes the underwhelming Genesis sound chip sing with an unmistakably Baroque sensibility, and it is beautiful.
Dragon Quest VIII: Journey of the Cursed King
Dragon Quest VIII: Journey of the Cursed King
Rating: NEUTRAL

Track: Healed by a Hymn

Just some nice honest organ music. It's no Franck, but it sure is Haydn, and sometimes Haydn is alright. Sometimes.
Fantasy Life
Fantasy Life
Rating: BORING

Track: Dark Sultan's Fortress, Drysand Desert Theme, Fierce Battle, Hello Divinus

Half of these play during a weirdly racist part in the game, and those are just doing some boring Banjo-Kazooie-esque swirling arpeggios and melodic doubling. The music itself is actually constructed incredibly well, but not the organ parts in particular. The other two, luckily, are not morally reprehensible, and also happen to be much better applications of the instrument. Especially Hello Divinus, which has some real sweet chords.
Kirby and the Forgotten Land
Kirby and the Forgotten Land
Rating: BAD

Tracks: Sudden Metamorphosis, Fecto Forgo Hunted by the Beast, Two Planets Approach the Roche Limit

I really had to strain my ears to tell if there actually were pipe organs in these tracks, but I promise there are! They're just very weak and not playing much of anything at all, existing only to add to the wall of sound these tracks are trying to impress with. Well, maybe the sound trying to be achieved here necessitates the organ being such a minuscule ingredient, but you can't fool me!! I see how boring your organ part is, and I give you a bad ranking on my Backloggd Dot Com list for it!!
Mario & Luigi: Superstar Saga
Mario & Luigi: Superstar Saga
Rating: GOOD

Track: Cackletta Theme, Agony

Yet another villain with a pipe organ. This one at least has a pretty distinct flavor to it; it's got just a bit of a lilt to it which helps characterize Cackletta as less of an outright "villain" and more of an inconvenience. Tossing the theme around between the different registers is a great way to develop a piece that is used a lot in actual organ repertoire but not so much in games; it's nice to see it here.
New Super Mario Bros.
New Super Mario Bros.
Rating: NEUTRAL

Tracks: Bowser Jr.'s Castle, Main Boss Castle, Final Bowser Battle

As far as Mario goes, I truly think the Boss Castle track is a great composition that completely lives up to the legendary castle themes of past Mario games (which tend to be my favorite parts of Mario soundtracks). What keeps this from getting too high though, is the fact that while it may be a great piece of music, it's not an especially good piece of organ music. If someone played the melodic line to Schubert's Ave Maria with a single finger on a pipe organ, that also would not be a good piece of organ music. Ave Maria is gorgeous, and many gorgeous arrangements of it for the organ exist, but stripping it down so bare begs the question of why to bother playing it in the first place. The organ in this game is essentially doing this for its own castle music.
Super Mario 64
Super Mario 64
Rating: GREAT

Track: Ultimate Koopa

This is a classic. It'd be easy to write this off as a generic pipe organ track being used for an evil character simply for the sake of itself (as I will often be doing further down this list), but the writing here is incredible! The motives are all clearly defined, developed on masterfully, and effectively utilizes the full extent of the instrument's range. As far as pipe organs being included just for the sake of the villain is concerned, this is as good as it gets.
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
Rating: GOOD

Track: Ganon's Tower

Working up the tower to the score of this organ music, only to reach the top and find that Ganondorf himself was the one playing it is the best use of a physical organ in an actual video game environment so far. The music is only so-so, but we're getting actual on-screen organ representation here, and it's a great scene at that. Fantastic moment.
Alundra
Alundra
Rating: GOOD

Tracks: Catacomb of the Sage Ra'a, The Mad Priest Roein, Spirit Parasite Melzas

The highlight here is of course Spirit Parasite Melzas. The organ isn't around for terribly long, but it is an exceptionally inspired passage that leaves an indelible impression. The Mad Priest Roein similarly throws around some chillingly profound chords like it's no big deal. Could we expect anything less from Kohei Tanaka? One of the best in the business. It's just a shame the pipe organ isn't used more frequently; the themes in this game definitely could have benefited from it.
Ape Escape 3
Ape Escape 3
Rating: GOOD

Track: Battle! Dr. Tomouki

Surprisingly intricate contrapuntal writing flying over top an uncharacteristically straight (for Soichi Terada) hip hop beat. There's a lot of confidence on display here, as well as a lot of technical accomplishment; the harmonic places the two organ lines wrap around to are incredibly inspired, and the two distinct tones being used for the two lines compliment each other charmingly. There's a lightness both in both flavor and performance that allows this piece to float around to wherever it wants - organs rarely feel so playful!
Castlevania: Bloodlines
Castlevania: Bloodlines
Rating: GREAT

Tracks: The Prayer of a Tragic Queen, Pressure, Theme of Simon

I'll admit that these organs are not quite so clearly defined as Crusader of Centy's - they sound as if they could just as well be replaced with strings or a harpsichord or whatever else. With Crusader of Centy as a comparison, we can know this falls not on the Genesis' sound chip, but with the way these pieces were written. The music is great, but for this to have ranked higher they would need to be written and structured in a way more authentic and unique to an organ as opposed to anything else.
Dragon Warrior IV
Dragon Warrior IV
Rating: BAD

Tracks: Confession, Healing

DRAGON'S QUEST!!!!!
Final Fantasy IV
Final Fantasy IV
Rating: BORING

Track: Golbez, Clad in Darkness

This most generic iteration of "A Bad Guy Theme That Sounds Menacing With a Pipe Organ." It does what it needs to do, but what it needs to do is nothing worth paying attention to.
Final Fantasy IX
Final Fantasy IX
Rating: NEUTRAL

Tracks: Kingdom of Burmecia, Immortal Melody, Cleyra's Settlement, Master of Time, Pandemonium, The Darkness of Eternity

Knowing what Uematsu is capable of with the organ, the tracks here in Final Fantasy IX feel strangely empty... They're serviceable, I wouldn't call any of this writing bad at all, but there's a distinct lack of any significant character behind them. There's no guts. The Darkness of Eternity in particular seems to try and hearken back to the pipe organ/prog rock combination of Final Fantasy VI's Dancing Mad, but it just doesn't quite cut it for me. The only one I can see myself actively wanting to listen to again is Master of Time, and even then that piece only really has a few select glimmers of intrigue. There's just really nothing too special here - though Cleyra's Settlement is a cute application of an organ's flute stops.
Koudelka
Koudelka
Rating: GOOD

Context: A puzzle near the end of the game

Koudelka, despite being a horror-themed RPG, does not feature a pipe organ anywhere in its soundtrack. Which is pretty funny - RPGs and horror games are the genres people probably most expect to be using those!! Well, not Koudelka - at least, not in its music. Towards the end of the game is a large, decrepit pipe organ that is used to solve a puzzle, which when solved rings out a single cluster chord slam that reverberates out through the room. The puzzle, as the game describes it, involves looking at the "keys" on the organ and "pushing" the ones that have specified markings on them. The reason I use quotation marks is because there are some pretty incredulous errors here: the "keys" they're referring to are the pipe organ's stops, and stops are not "pushed," they're pulled!! For how hyper-attentive the descriptions are for everything else in this game, I simply do not accept that the localization team saw the word "organ" in some compiled spreadsheet of text and assumed it was referring to the keyboard. The entire rest of the game could not have been written so intricately if this was the case. The only conclusion I have to come to is that they simply do not understand how pipe organs work. To make matters worse, the puzzle has to do with markings etched and scratched into the pipe organ's stops, which along with its decayed state is a tragic, gory sight for any organ aficionado. The thing is covered in dust, all the pipes are bent, there's a massive plant growing all around it so it must be horribly humid in that room, warping the wood and metal the instrument is made out of which at best would make it horribly detuned or at worse completely inoperable, plus the aforementioned damage on the stops. Human corpses are littered around Koudelka almost as commonly as the very walls and ceilings the rooms are made of, but I did not expect to be faced with a corpse of something even more morbid.

So, then, you may be wondering: why is something so inhumane ranked so highly on the list? Well, the answer is quite simple. It's a really cool set piece!!
Live A Live
Live A Live
Rating: PERFECT

Tracks: Journey to the Demon King, Hopelessness, The Demon King Odio, Armageddon

Live A Live ranks so highly here almost exclusively because of the track Armageddon. This is just a phenomenal organ piece. All the other tracks utilize the organ excellently as well, but Armageddon is right up there with Final Fantasy VI's Dancing Mad as one of the absolute best organ pieces the SNES - and indeed, video games as a medium - has to offer. A chillingly captivating piece of music with a distinguished air of dignity and gravitas gushing with passion. Absolutely astounding.

UPDATE: The 2022 remake of Live A Live beefs up and expands upon the game's organ repertoire. I will not be listing the remake separately from the original game, so instead I will mention it here; the new and extra work done in the remake bumps this entry up from "GREAT" to "PERFECT." Thank you, Shimomura-san.
Monster World IV
Monster World IV
Rating: GOOD

Tracks: Fade Into Darkside, Carpet

Fade Into Darkside has a great little opening phrase with the organ, but then it's dropped for the rest of the piece; meanwhile, Carpet is all organ all the time, but it's pretty standard fare of a bunch of chromatic mediants signposting the typical dark, oppressive sound expected of a pipe organ for a final boss. Luckily, the absolute impact of those organ chords at the start of Fade Into Darkside are such a shock at the immediate tone shift the game goes through that it still winds up being an inspired inclusion, and the chord voicings and extensions in Carpet manage to be considerate and fulfilling. Monster World IV's soundtrack is incredible and though the organ very nearly falls into the typical pitfalls, enough charm still finds its way into these to maintain character - and indeed, they're quite iconic in their own right.
NieR
NieR
Rating: GREAT

Track: Shadowlord's Castle / Memory, Shadowlord

Similarly to MOTHER 3 and Panzer Dragoon Saga, Shadowlord's Castle / Memory does not actually use a real pipe organ, but the synthesized sounds are so clearly evocative of one and written in such exactly the same style that for our purposes it counts. Also similarly to MOTHER 3, this is one of the most incredible soundtracks of all time, in which every instrument is used with a thoughtful, considerate, deliberate hand to squeeze out the maximum expression at any possible moment. As such, the organ writing here is predictably exquisite. My only complaint is that I could have sworn it was used more often - and I wish it was with how glorious its inclusions are!! Please, Okabe, I'm starving!!
Planet Laika
Planet Laika
Rating: GREAT

Track: Mirror of Judgement

That classic Baroque balance of dignified, brilliant counterpoint and flowing passion finds its way into yet another climactic moment in a video game. Gorgeously weaving and interlocking phrases that expand on each other wonderfully. Such a tightly structured piece of music is a surprise in the Planet Laika soundtrack, and that sudden juxtaposition to the rest of the game scores its scene perfectly.
Shadow of the Colossus
Shadow of the Colossus
Rating: PERFECT

Tracks: Resurrection, Idol Collapse, Premonition of Revival

Shadow of the Colossus is the pipe organ of video games.
Super Mario RPG: Legend of the Seven Stars
Super Mario RPG: Legend of the Seven Stars
Rating: GREAT

Tracks: Koopa Castle, The Dungeon Is Full of Monsters, Geno Awakens, Celebrational Melody, Fight Against Smithy

What's incredible about Super Mario RPG is that, even back on the SNES, it utilizes a different combination of stops for every track the pipe organ is used in (several different combinations in Fight Against Smithy)! One of them is even exclusive to a quick little jingle - I have a sneaking suspicion Yoko Shimomura is an organhead just like me. Hell, composers now in 2022 hardly take the time to use different organ stops throughout their soundtracks! This alone would be enough for me to put this pretty high in this ranking of pipe organ representation, but on top of this, the music written for the organ is also sublime. It's not particularly prevalent throughout the entire soundtrack, but whenever the organ does show up it's always a treat - well, more like a meal, and let me tell you, we're eating good.
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask
Rating: THE WORST AND IT'S NOT CLOSE

Context: The Happy Mask Salesman teaching Link the Song of Healing

You'll notice I had to write "context" there rather than "tracks" as I have been for the entire rest of the list. The reason for this is simple; There is no organ in the Majora's Mask soundtrack. In a classic scene, the Happy Mask Salesman seems to materialize a full organ console (three manuals, and six piano pedals? It's a strange configuration) out of thin air, which is hilarious and a great way to further characterize his mysterious absurdity. Unfortunately, the organ... Makes piano sounds? This organ is not an organ. It has pipes and several keyboards, but that sure sounds like a hammer hitting a string to me. And to make it worse, he never actually plays the thing, not in any kind of meaningful way; he plays a total of three notes four times, likely using just a single finger to plunk away at them one-by-one. This is also hilarious, to summon such a massive instrument for such a trivial application, but unfortunately it does make this the absolute worst instance of a pipe organ in video game history - and like how Final fantasy VI will likely stay at the top forever, this will likely stay at the bottom forever as well (at least, I sure hope nobody discovers a worse way to use one).
Castlevania: Rondo of Blood
Castlevania: Rondo of Blood
Rating: GOOD

Track: Bloody Tears

The classic theme from Simon's Quest is brought back, juiced up, and developed on gorgeously here. Gorgeous organ tone, excellent writing (as it was on the NES as well - the only reason the original Simon's Quest track is not present in this list is because the genre blending and limited NES sound channels make it difficult to discern what parts are really supposed to be an organ and which are not), just an incredible win for organ lovers. It's only a shame we don't see it much else in this soundtrack, they've obviously got a great hand for it!
Chrono Trigger
Chrono Trigger
Rating: GOOD

Track: A Prayer to the Road That Leads

Interact with the pipe organ in the cathedral and Chrono will play these quick little chords. Well, "little" - they're gorgeous. The organ tone is rich and full, the chords are thick and creamy, it's a delight. Obviously would have preferred this to be a full piece rather than a quick little idea (and indeed, an incredible piece could be developed off this single idea alone), but it's still an excellent display of organ playing.
Chulip
Chulip
Rating: GOOD

Track: Smooch of Divine Protection

Gorgeously honest little gospel-flavored organ playing. Fun harmonic movements, fun little performance flourishes - would easily skyrocket higher up the list if not for how solidly conventional it is. When I hear the name Hirofumi Taniguchi, "conventional" is the last word I think of - would have loved to see him push it a little more here!
Final Fantasy VI
Final Fantasy VI
Rating: PERFECT

Tracks: Opening Theme, Dancing Mad

This is easily the most famous instance of a pipe organ being used in game music, and for good reason - Nobuo Uematsu has not only created the single most iconic organ riff since Bach's (or at least, it's attributed to him) opening theme in Toccata and Fugue in D minor, but also presents us with a full-course meal of luxuriously decadent chorales that punctuate throughout an otherwise brain-thumping prog rock final boss track which never fails to impress any listener lucky enough to stumble across it, whether in-game or out. The full spectrum of the organ is found here, with its powerful, chilling howls, its gently caressing beauty, and its sacred, enlightened profundity. This is the height of the pipe organ's appearance in the history of the medium, and it's unlikely to ever be topped.
Hollow Knight
Hollow Knight
Rating: GREAT

Track: Soul Sanctum

Excellent use of the organ's many sounds and expressions. Intimate, introspective, intense, it's a deeply thoughtful piece that necessitates reflection. At least, this is true when the organ is on its own - the bulking brass hits and stabbing string ostinatos that show up after a while kind of undo a lot of what the organ was building towards. Fantastic organ writing that unfortunately winds up getting talked over right before it's about to say what it wants to say.
Katamari Damacy
Katamari Damacy
Rating: BAD

Track: Fugue #7777

They slam on the keyboard for two chords and then leave it alone. They're good chords! But it ain't much. The following fugue itself is incredibly well-written and would adapt to an organ perfectly, but unfortunately that's not what it was written for.
Mother 3
Mother 3
Rating: GREAT

Tracks: Stand Up Strong, A Tiny Enormous Miracle

In the massive expanse of MOTHER 3's soundtrack, there are only two pieces that utilize the pipe organ (and one of them doesn't really, but it's written and structured exactly like one so for my purposes it counts). Actually, I just ran the numbers: these two organ tracks account for exactly 1.29% of the total soundtrack. The incredible thing is that MOTHER 3's soundtrack contains some of the most intimately human and evocatively emotional music in the history of the medium - which is to say, even just 1.29% of it is still gonna be some of the best stuff around, and indeed it is. This isn't anything that will impress the way Final Fantasy VI does, or take advantage of the unique characteristics of the organ the way Breath of the Wild does, but what's here is extremely efficient, accurate, poignant, beautiful writing that more than pulls its weight in helping to shape one of the most transcendental soundtracks of all time.
Panzer Dragoon Saga
Panzer Dragoon Saga
Rating: GOOD

Tracks: Black Feet, Empire, Boxship

Many instruments in the Panzer Dragoon Saga soundtrack are more like an approximation of actual instruments than always being perfectly identifiable. Most of what's included here is, like some other entries on this list, close enough to a pipe organ both in tone and in writing to be considered as such.

Try as I might, there's very little I can muster up to actually say about the organ in this. I feel the same way about the music as I feel about the game itself; it's a feeling, it's an understanding, it's one of the most honest expressions I've ever seen of anything. Maybe to someone else the organ here will not seem much different from the "boring, lifeless" organs I place further down the list, but here I can feel such a strong and deliberate intentionality. The slowness is the point. The heaviness is the point. It is exactly what it wants to be. It is exactly what it needs to be.

9 Comments


1 year ago

Leaving a comment today to commemorate 100 entries. PIPE ORGAN LIST WILL NEVER DIE!!!

1 year ago

8/26/2022 - just hit 150 entries....... PIPE ORGAN LIST WILL NEVER DIE!!!

1 year ago

1/11/2023 - 200 entries and going strong. PIPE ORGAN LIST WILL NEVER DIE!!!

10 months ago

As a fledgling composer, fucking incredible list and the best list I've seen on this website so far. Following for this alone so I don't lose this list.

10 months ago

@Mr_SU I live to serve

9 months ago

this list fucking rules. LOVE your notes. amazing

9 months ago

@DIOXYRIBOSE thank you so much
This is it. The greatest list on all of Backloggd.


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