Momo's Top 100

Latest update: January 29th
Coming with next update: Cyberpunk 2077: Phantom Liberty
Added on latest update: Alien: Isolation
Removed on latest update: Super Meat Boy

Trying to update this once a month, but I'm an impatient goofball so I will probably do it more frequently.

Celebrates the innocence of elementary school arts and crafts in a cozy, handmade world. Surrounded my childhood in joy and gave me the courage to express myself. Taught me that the final result is never as important as the creative process. Responsible for my happiest memories. Words cannot express how important this experience is to me.
Brilliantly contrasts its makeshift predecessor with a high-tech revolution. Going from building with sticks and pistons to programming complex machinery blew my mind. I have never invested so much energy into creating games, music, and worlds before. Recalling my innocence, joy, and confidence brings me to tears.
Aesthetically and atmospherically masterful; it's hard to believe this was real. Every recollection of Bloodborne is stored within the same corners of my brain yielding faint memories of dreams and nightmares. Considering that's thematically appropriate, I can only assume Hidetaka Miyazaki is implanting visions into our minds.
Shaped my tastes and changed my life in more ways than I can articulate. A vital experience that taught me many lessons and is directly responsible for my love of difficulty.
Frozen wastelands, Viking fjords, monstrous insectoids, advanced ancient technology, the whispers of Lovecraftian horrors, and the bitter chill of undeath. Wrath of the Lich King, alongside Vanilla and The Burning Crusade, encompass my most cherished experience in a fantasy world.
Responsible for my obsession with feeling over function. Exploring this world and listening to its soundtrack still evokes a cataclysmic adoration.
Snug underneath my sheets watching the Yogscast, screaming in frustration after getting raided in factions, building a cozy swamp-home, carving a massive villain lair in an active volcano, downloading mods to enter alternate dimensions, creating tears in the space-time continuum, running complex factories, or competing in mini-games against friends: Minecraft is a crop with an endless yield. I always find myself returning for a new harvest eventually.
Exploratory euphoria caught in a bottle and distilled into video game form. The closest you can come to feeling like a space traveler. Channels the magic of astronomy into a bite-sized, wonderfully distinct solar system. I've never played something like this. An open-world puzzle littered with massive, cosmic phenomena revolving around the player’s knowledge and how they use it to accomplish striking feats of discovery? It's unforgettable. Both the expansion and original are the most impactful game experiences of my adulthood.
Soulsborne is often imbued with difficulty meant to oppress the player within a claustrophobic, dead world, but Elden Ring's challenge yields a tension reminiscent of an adventurer undertaking their ultimate quest. Reflecting upon my travels throughout The Lands Between is the closest I've come to feeling like Bilbo Baggins wistfully writing "There and Back Again."
The intensity of scaling giant beasts and timing tight leaps while its soundtrack acts as a phenomenal catalyst for hype made me yelp with joy. This is an epic of unmatched scale and easily the most beautiful game I've played.
The most ambitious script in gaming and Naughty Dog's best work yet. Sears hatred into the player only to make them feel terrible for their previously warped perception. It's a shockingly effective testament to the game's main themes that many players were incapable of showing its characters any sympathy. This is a script that asks you to show basic human decency, yet an alarming number of people failed that test.
FromSoftware's most evocative and haunting fantasy world. Maiden Astraea broke my brain and might be the most powerful sequence I have experienced in this medium. The musical composition accompanying that moment is boldly somber, which immediately sent goosebumps down my back. Processing her monologue had me frozen for a good few minutes, questioning everything I had done up until that point. Outside of that, I am in love with every one of the game's five major areas. Tower of Latria is the GOAT.

13

Excellent campaign, expansive match customizability, the introduction of Forge, memorable weapons, aesthetically phenomenal multiplayer maps, and the birth of nostalgic Machinima videos coalesces into an unforgettable facet of my childhood.

14

Painfully difficult but so aesthetically and aurally euphoric that every second is pure bliss. It's still hard to believe this was actually put together. Cuphead is also the second game I reviewed professionally prior to its launch. I borrowed my brother's Xbox One to finish it before the embargo, and I will never forget that combination of stress due to the game's difficulty, sheer hype of having such a high-profile game early, and the adventurous magic of the game itself.
Full of heart and made me laugh way too much as a kid. Excellent multiplayer, great mods, and a brilliant campaign culminate into puzzle gaming perfection.

16

I will never forget trudging up a mountain thick with snow, braving a harsh storm with another player by my side. When that player got caught in a gust of wind and was abruptly blown backwards, I never saw them again. We only worked in tandem for ten minutes at most, but that was all it took for us to establish a silent connection. Losing sight of them, even though they were a stranger, hurt more than it should have. That encompasses the magic of Journey.
Shortly after finishing Dark Souls 3, I was certain it was the most exhilarating video game I'd played. I'm not sure if I believe that anymore, but it's pretty fucking close.
Planning to replay the full trilogy so I can sort out my thoughts on them, but Rapture is forever a part of me. Few settings have this strong an impact.
A cartoon at its center in video game wrapping paper. Not actually from your childhood, but imbued with enough wonder, joy, and innocence that it evokes a deep nostalgia. A rare experience that brought an unending, sincere, massive smile to my face. Also, I am in love with Peppermint <3.
People love to tout how "fun" means everything in this medium, but I've never agreed. Games can be so much more, and many of my favorites get there in ways that go beyond mechanics. But Doom Eternal is dopamine explosion over and over. It's some of the most fun I've had gaming, and while it also knocks it out of the park in other avenues, it is a complete RUSH.
Indescribably ethereal in ways no future World of Warcraft entry has captured. Thinking about its seemingly endless hazy forest, expansive plain of hellish fire roamed by a massive titan, gigantic mountain range invaded by haphazardly gathered stalagmites, and corrupted battlefield overwhelmed with ichor and death feels borderline dreamlike. Would love to revisit this someday.
Never thought a Resident Evil-inspired survival horror game would become my most valued LGBTQ+ love story in the medium. Incapable of shutting my eyes, haunted by sporadic thoughts of its narrative, heart heavy as I felt an intense emotional attachment grow the more I reflected upon it, Signalis kept me up a few nights straight after completion. I will never forget how deeply it made me sob.
It's hard to put this one into words. The labyrinthian police station, methodical movement and gunplay, grounded approach to terror, tense checkpoint system, and stressful resource management all feels tightly woven. Claire is also the best character in this series and her campaign is excellent.
I spent 4.6 hours against Emma without Kuro's Charm activated and believe I experienced a new stage of human evolution. Sekiro has my favorite combat in the medium; that reverberation when the katana clinks against a massive blade sets fireworks off in my noggin'.
Haven't played this in 10 years but it had a pretty huge effect on me. Even now, thinking about its bigger moments makes my heart stop. Great experience and I plan to revisit it.
Strips Resident Evil 4 of its worst aspects and expands upon my favorite parts of the original. I love how much of it felt like an entirely new thing. Ashley is great, Leon is still funny but without the schlock, and I felt compelled by the narrative (versus actively hating it in the original). I adore that older areas are larger with more secrets; they're far cooler to explore and engage with than before.

27

Talos I has striking ideas in every sector. And beyond being visually distinct, the game's diverse abilities and great fundamental mechanics turn it into a playground. Like come on you can legit create your own platforms by shooting gloo on walls, this rules. It also benefits from a gripping script and compelling nuggets of world-building that constantly had me guessing.
FromSoftware's forgotten masterpiece. Felt like unearthing an ancient relic and I want nothing more than to bring it back into the people's hands. My primary draw towards Souls is its striking atmosphere, and this delivers that in spades. The Ancient City is a dream.

29

Briefly recaptured my imagination and creative expression in the same way LittleBigPlanet did. Any game that can accomplish this will always have a special place in my heart. (When I write "briefly," I mean around 100 hours. But considering I spent several thousands of hours between both LittleBigPlanet games, 100 hours isn't anywhere near as much).
Warcraft's magic has not faded quite yet. Phenomenal dungeons, a compelling narrative, fun questlines, and some of the best raids in the game result in a reminder that World of Warcraft can still be great. Suramar is the most beautiful environment Blizzard has ever crafted.

31

Arbiter humanizing the Elites culminates into the most compelling narrative endeavor the series has seen. Speeding atop an enormous city bridge at sunset, boarding a scarab and blowing it to bits, jumping on a Prophet's back to beat him to death, and Breaking Benjamin blasting as you take down a huge room full of Covenant? This rules.
It's a testament to the magic of Midgar and Cloud's group of lovable friends that I played this—for the first time—nearly 20 years after its launch yet relate to the fantastical experience of those who experienced it day one. One of the most vivid settings in the medium. Singlehandedly responsible for my obsession with JRPGs for the many years that followed.
The crack of shattered glass, sharp buzz of prison doors lifting, or whirring TV static within its uncomfortably silent world had my eyes widened for all six hours of playtime. Nurtured a genuine care for the well-being of the protagonist's companion through zero speech where many narratives fail with full scripts. This is horror unafraid of playfulness, as every haunting soundtrack, terrifying creature, and eerie room did as well scaring me as it did bringing a smile to my face. I'm clamoring for more.
Graphically the most impressive game I've played. A spectacle beyond all imagination; imbued with a hypnotizing degree of detail and stunning at every turn.

35

Hundreds of hours of clicking circles to anime music. Oh yeah, this is the life. Another one of those games I always find myself coming back to.
Columbia plagued my aesthetic tastes. I have such a soft spot for this old, colonial American look. Plan to replay it soon.
Dunwall is so special. How every stage is pathed and designed is intoxicating; I initially felt an intense stress due to its freedom and openness, but that is now a feeling I seek with open arms. And yes, I know Dunwall is a shithole but IT'S A SHITHOLE I LOVE. THIS GROSS, OLD-TIMEY VICTORIAN STEAMPUNK CITY OVERWHELMED WITH PLAGUE IS MY SHIT.
Every mission took two to four hours because three friends and I decided to beat this campaign on LASO. That unforgettable blend of misery and triumph, alongside the base game absolutely ruling to begin with, made this unforgettable.
It's sort of unreal how good this looks. Its world oozes color that perfectly compliments another; a hypnotic glow is present within every moment. Beyond absorbing the eye, its accompanied by a tense action platformer with great bosses and fun movement.
One of the earliest games I can recall being played in my household. Experiences like this remind me that graphics are overrated and we all need to return to N64/PS1/GameCube/PS2 aesthetics because few games can top how stunning this is to look at.
How every environment and boss contributes to an awesome combination of gothic and demonic aesthetics, alongside a phenomenal arsenal and painful difficulty, is just 100% my shit. Devil May Cry has perhaps my favorite interpretation of Hell. It's all so fun and ridiculous and not ashamed of going all in on what it's trying to do. Lady is also the GOAT.
Big dumb smile plastered on my face during every moment. Feels wondrous and joyful in an appropriately innocent, childlike way. Such a lovely experience :)
I built 12 mechs and completed the campaign three times yet itch to jump back in. I still think about building more machines and tackling the game's bosses with new builds. When the soundtrack is BLARING and you're STRAFING and UNLOADING everything into the nightmarish mechanical monstrosity that's launching volleys of cheating bullshit, but you're somehow dodging as much of it as possible so your heart is stopping every other second? Fuckin' bliss, mwah!
So gripping that I can despise the script and Leon's demeanor (alongside chapters like the helicopter level) yet come away from it being one of my favorite games.
Yes, Dark Souls II has the worst feeling combat in the series, poor sound design, some goofy level structuring, and ADP was a mistake. But you know what? There's something inexplicably magical here. It has so many weird ideas and I truly believe its aesthetics are largely underrated.

46

Ico

This blurb is impossible to write. How do I put Ico into words? Beyond its enormous influence on the industry as a whole, what can I say about its influence on me personally? I don't know. I'm just not easily capable of describing this one. It's stunning to look at, has a hypnotizing quietness to its atmosphere, and its soul is tangible.
Little Goody Two Shoes’ littlest touches are hypnotic. Its wonderfully playful yet equally sinister soundtrack, illustrations plucked straight from a fairy tale, and viscerally unsettling splices of horror are phenomenal. It’s rare for me to binge a game this intensely; I played 10 hours straight on my final session and stepped away dizzy. Best of all? SAPPHIC ROMANCE! I sincerely adore Rozenmarine ❤️

48

Doom's commitment to its theme is unexpectedly potent. How it wraps a demonic invasion and the festering of pure evil with corporate greed still sticks with me. I also love how seriously the game takes its dimly lit facilities and derelict structures across Mars. It is atmospherically dense and excellent fun.
I beat this on Give Me God of War and it is still the most challenging video game experience I've trudged through. Took me three years, and when I finally did it, an enormous wave of relief washed over me... and then Ragnarok launched shortly after. Welp I'll play that one eventually I guess :/
Throws a hundred ideas at the wall, and while they don't all stick, the player is so frequently exposed to new things that it doesn't matter. It designs entire chapters around wholly distinct gameplay mechanics and features many cute mini-games. I loved going through this one with a friend; it constantly kept me engaged and certain chapters have more interesting ideas than many full-length platformers.
It took some time to realize how much of an impact Lethal Company was having on me. But after 40 hours (so far), it’s among the most compelling multiplayer games out there. Sessions range from terrifying to hilarious, and no matter the situation, it feels new every time I boot it up. I’ve enjoyed many of these trending “fad multiplayer games," but this is by far the one that has stuck the most.
Exceptionally satisfying; everything from the sound design to the contained aesthetic is at the perfect scale for me. Bite-sized and approachable without too many complications, which is just right for my strategically challenged brain. And even then, it still finds clever ways to make you think.
Delfino Plaza's theme song plays, I hear the sound of Mario's water pack launching him in the air, I run around collecting fruits, and suddenly I'm a kid again. Aesthetically perfect.
I haven't played Human Revolution in a long time but it meant a lot to me as a kid. I get nostalgic about crawling through vents, hacking computers, engaging with the seediest parts of criminal organizations, and stressing out about every little decision, unbelievably worried about how they might bite me in the back. This world kicked ass and I adored its commitment to the yellow, neon city aesthetic.
There's an intoxicating sense of discovery within every floor of its labyrinthian, cavernous complex. And I cannot believe that few to no other games have tried to perfect its unique magic system. Drawing runes mid-air to cast spells? Inviting the player to memorize sigils in order to battle and solve puzzles and traverse in diverse ways??? This is brilliant.
A gripping nightmare in resource conservation and a never-ending signal to activate your deepest survival instincts. The atmosphere of its labyrinthian mansion, haunting gardens and grimy underground laboratory has sunk into every nook of my brain. I'm now a firm believer in the Ink Ribbon system, as turning progress into a commodity yields an unbelievable tension. Resident Evil understands horror in ways I will never forget.
My favorite late 90s to early 2000s anime aesthetics harnessed into a bolt of lightning, caught in a bottle, and poured over a random game from the Nintendo 64. Oh yeah, this rules so hard.
Its script had a huge impact on me. An appropriate "end" to our favorite heroes' journey; providing both a newfound significance and a fate to fulfill. This is what the series was always building up to and I will never forget its emotional finale. It's also incredibly fun with great puzzles, awesome weapons, and memorable planets.
Independent properties are always interacting with one another now, so it may not seem as special, but words cannot express how cool this was. I can still faintly recall the magic I felt watching characters like Samus and Mario run through the Pokémon Stadium together. It all seemed straight out of a kid's imagination. The emphasis on collecting figurines of each character and item also added to the whole "having fun with toys" vibe. Easily the best looking Smash; has such a hypnotizing atmosphere and immaculate feel.
An absolute treasure trove of nostalgia. Some of the series' best looking worlds and most exciting weapons. I adore this series so fucking much.
It's fascinating that even though I played Black Mesa 22 years after the launch of Half Life, I was still blown to bits by the places this campaign goes. It's broken into three significantly different acts, and from what I always understood about this series, I never expected anything beyond that first act.
During my Mario series playthrough, there was this incredible moment where I realized Super Mario World clicked far more than the other 2D titles. I found myself wholeheartedly itching to jump back in rather than just pushing along for the sake of binge. That got so intense that I actually 100%'d this game and did all the secret stages. Unprecedented behavior from me and just shows how much I loved it.
Doesn't have the freedom expected from Arkane, but is filled to the brim with superb vibes. I love every corner of its vintage island; it's immensely rewarding to find something I hadn't noticed before, as secrets are hidden everywhere. Julianna's inclusion makes the most familiar level fundamentally changed when another player can be anywhere, planning an endless number of deadly ambushes. Your progress potentially being undone by such an unpredictable variable is so fucking intense.
Nothing else in the medium tackles fate as something the players themselves experienced decades prior. That trope, often revolving around unavoidable destiny, isn't a device delivered through exposition here. You are fighting to prevent a fate YOU experienced. You don't want to save Aerith because the script reveals her impending death. You want to save Aerith because you KNOW she dies. People felt that trauma and it festered for years. And now you are given a second chance to not just rewrite her destiny, but the course of this story. What the fuck??? Who thought of this??? I cannot believe this is real.
Environments so masterfully colored, spellbinding to look at, and wonderfully detailed that it coalesced into a personal favorite visual experience on the PS3. Its one of a kind atmosphere and heartbreaking, allegorical script has stuck with me since childhood.
Seriously underrated. While it does sort of act as a "part one" for the Future series, it did a phenomenal job laying the tracks and re-establishing the two goofballs into proper form. And I absolutely adore how diverse each one of its worlds are.

67

It’s terrifying to face the feeling that something might not be possible, especially as a self-proclaimed lover of difficulty. Very few of the experiences in this medium have made me think “this is hopeless.” I wanted to give up on Celeste at several points, and I thought I did… but this unwillingness to be beaten always brought me back. I laughed hysterically, for a minute straight, when seeing the Celeste: Farewell completion screen as it counted up to over 4,000 deaths. Celeste isn’t just about a mountain, it is the mountain, and climbing it is among my greatest achievements in games.
I love how this series tackles "an alternate reality where we lost to the world's most notorious supervillain" with a sense of humor. But beyond just being funny, The New Colossus boasts a gripping intensity, mind boggling twists, and an unforgettable visual style that brought a goofy smile to my face. Some of the stuff that happens in this campaign is unbelievable.
Hypnotizing gothic architecture, a rockin' soundtrack, an explosive arsenal, and genuinely eerie demonic aesthetics? Hell fucking yes. I promise it's not just because I think the monsters are hot (but I won't deny that's part of it). While I'm not entirely sure if it's true, I have convinced myself over the years that Devil May Cry was the first game I played. I watched my brother play other games prior, but this is the earliest memory I have of doing it myself. Considering my tastes as an adult, it makes way too much sense :>
Ratchet & Clank's PS2 trilogy has such a wonderful, vivid aesthetic. It isn't afraid to insert a compelling darkness and dry wit into each of its worlds. Going Commando is particularly memorable; it was easily my favorite as a kid, and I will never forget exploring its distinct planets. So many iconic additions here: Tournaments, speed-bike racing, and weapon leveling, all of which brought me so much joy.
I played this in my teens when I was really into anime and JRPGs, so being in control of my own slice-of-life power fantasy was nice and fulfilling. The first and only Persona game I ever finished, but I absolutely understand the love. This was one of my favorite games ever once, and while I don't feel as strongly as I did back then, it still means a lot to me.
Regardless of its disastrous descent, I will never forget my first three years with Overwatch. Creating custom games and battling friends in deathmatch will remain a treasured memory forever.
The perfect testament to my "feeling over function" stance. An inflicting yet equally playful horror that isn't the best mechanically but never escapes my mind.
Petey Piranha is UNDERRATED. Why does everything have to be about IP representation? Can't characters just exist to be cool? Like, are you kidding? PETEY JUSTICE! Anyway, Ultimate is wonderful. It lacks some of the charm of Brawl/Melee, but it is the most fun and that roster is unbelievable.
Haven't played this in a decade now but I remember loving it even though I expected the opposite. Probably still underrated even now. I plan to give it a replay :)
Beyond having excellent multiplayer, Uncharted 2 absolutely kills in its later half with awesome shootouts across sick-as-hell environments.
The smallest gesture, emote, or gift from one of your villagers can bring you to tears. I never opened New Horizons again after missing the birthday party my villagers threw for me. I felt so bad that I had let them down, and couldn't stop picturing their disappointed faces when I didn't show up. Goes to show how intensely this experience can impact someone.
Captures the magical sandbox nature of Dungeons & Dragons wonderfully. I'm not the biggest fan of Divinity's world-building and narrative, but I am enormously in love with its combat, progression, and interactivity.

79

Soma's haunting philosophical questions are brilliantly presented; the pace at which information is delivered constantly had me guessing. Its performances had goosebumps form along my body more than once. Absorbing atmosphere with an equally powerful script.
I initially played System Shock out of morbid curiosity. I was more interested in its sequel, but I came away from this with tons of love. Its distinct spaceship floors layered atop one another, precise combat and inventory management, and compelling aesthetics have really stuck with me.
The most any game has broken me. I sobbed uncontrollably upon completion. It wasn’t a quiet one, either. It was loud, painful, and guttural. I connect with Fang so deeply, and seeing this apocalypse story unraveling around an otherwise normal slice of life about the future’s uncertainty hits so fucking hard.
Played this during a down day and it made me feel a lot better. It touched me with its comforting visual style and characters who seem endlessly supportive as the protagonist undergoes their bittersweet journey. Just wonderful :)
I once stayed many hours past bedtime mastering a single level until my fingers were stiff and my pinkie became malformed just to achieve top 5 in the world. I'm grateful I dropped Cyber Hook, as it was the most competitive and addicted I have ever been to a game, but I still fucking love it.
Planning to replay this one. Until then, its entry on this list is sort of just a placeholder.
I just love Civ. It doesn't take itself too seriously (which has always turned me away from other strategy games), and its wistful, nostalgic portrayal of history makes me smile. Its cartoonish aesthetic, easy to learn mechanics, and tangible personality always has me coming back.
I never played this as casually as the other games, but Subspace Emissary was GOATED. I cannot believe how underrated that campaign was and it's sad it was never fully brought back. I'm a sucker for fighting games with story modes (because I'm trash competitively), so any excuse to sink hours into single-player is welcome.

87

Cocoon is unbelievably clever. It hones in on this one, brilliant idea, and explores the most exciting solutions and puzzles to fulfill that idea. Somewhat brings me back to the initial amazement I felt from Portal’s technology. It also rocks an awesomely weird visual style and excellent bosses, but beyond that, I am in love with its primary mechanic.
400 hours later and I still cannot believe this is real. In a medium that continues to undervalue new ideas, Rocket League thrived as one of the most successful competitive games in the business with a premise revolving around tiny, rocket-powered toy cars competing in a game of soccer. And then they added basketball and hockey? This is the life.
"Oh no, why is DmC DmC on her top 100???" That's not the worst part: I prefer it over DMC5 (evil cackle). From its vivid visual style to its in-your-face action (and even having a soft spot for its controversial narrative), I can't justify my love for this much more than saying I just sorta love it.
I have wonderful memories staying up past midnight with friends, constantly starting new games, spreading our absurd conquests, battling for supremacy, or watching our kingdoms grow. I am not good at strategy games but this was always accessible enough for me to love.
Pure sandbox joy. Whether it was messing around with thousands of silly mods, watching my favorite YouTubers configure their own special rules and servers, playing TTT, Murder, Dark RP and more with friends, Garry’s Mod was another one of those things my friends and I would always return to.
Haven't played this in ages, but I remember absolutely loving it. Definitely wanna revisit it someday so I can tidy up my thoughts :)
Its excellent traversal and brawler foundation was expected, but its phenomenal string of campaign missions in the latter half caught me off guard. I was also impressed with the script; it has a lot of humanity, and its commitment to the "second chances" theme is memorable.
Horizon Zero Dawn has grown off me over time, mostly due to my lukewarm reception of its story, but I loved exploring its world. I stopped to take hundreds of photos throughout my adventure, and battling enormous mechanical beasts on the hardest difficulty was pure adrenaline.
Beyond my qualms with it mirroring the original game's DLC, it does a great job expanding Dishonored's world with phenomenally creative stages. I am in love with these sandbox, mess around kind of games.
One of those bizarre moments in gaming that feels impossible to explain. So there's this popular action RPG subgenre called "souls-like" that is notorious for its difficulty and some developers took Pinocchio, turned him into a twink, and dropped him into an atmospherically sinister and hard as nails version of that classic tale. And then it's actually REALLY cool???
Kena might be a tad simple, but it has a lot of heart. Adventuring through a corrupted area and restoring its natural beauty never got old. The combat is also tight and it makes each boss tense, alongside some fun challenges. And I am obsessed with its Balinese soundtrack.
Maintains the excellent vibes from other Metroid titles but makes the combat tons more fun and a lot less frustrating. It's nice to see this maintain its terror; those E.M.M.I. are not pleasant. And that final boss is absolutely GOATED (a good few of the big fights are lovely as well).
Kingdom Hearts holds a special place in my heart. Its pacing, writing, and combat has worn off on me, but what has never left is an intense adoration for its imaginative worlds and phenomenal soundtrack. How Square so effortlessly translated the luster of cartoons into a 3D space is astounding. There's so much magic imbued within every area and musical number.
Its space station captures such a vivid sector of my imagination. I love this game's direction, and it made me realize that I like the xenomorph... a lot. I just like them, okay? I think they're neat... <.< >.>

12 Comments


6 months ago

Your blurbs for each game are so god damn good it makes me want to redo my entire favorites list. Phenomenal list, so many amazing games!! 🙌

6 months ago

@jarsh THANK YOU!!!!

6 months ago

"Cataclysmic adoration" well done well done :D Great list; a real bangerama! I think it's cool that you update it every month.

6 months ago

@cowboyjosh Thank you!!!! I only just finished making it so the PLAN is to update it every month but we'll see if I can adhere to that LOL. Some of the blurbs are also sorta just okay so I will probably refine them over time :333

6 months ago

Mario 64 at 39 gang

6 months ago

@habitablestorm3 PREACH!!!

4 months ago

you don't understand how happy it makes me to see someone else appreciate the burning crusade for the aesthetics, to this day i think outland still has my favourite visual design from like, anything ever?

4 months ago

love the little writeups. nice seeing D:OS1, system shock, and dark souls 2 on here + I 100% understand why someone would prefer dmc:devil may cry over dmc5 even if I'm not sure I'm in the same camp. it's certainly a billion times more visually interesting and the definitive edition (or whatever the rerelease was called) fixed a lot of the problems -- I just wish capcom put that one on pc, cos I doubt it'll ever happen now

4 months ago

@faea YESSS!!! I'm a massive simp for the aesthetics of early WoW in general, and I think Vanilla + TBC have elements that I just cannot put into words. It's genuinely some of my favorite looking stuff in this medium :3

@curse THANK YOU :). I had tons of fun with the little write-ups, but they got a lil hard as some of them I just forced out and would like to find time to rework them. DmC DmC is super underrated I seriously love that game (I did play definitive upon revisit so that prolly helped). My love of DmC DmC has been nothing but clowned on historically so it's nice to see one person understand at least a little lolol. I am a visual bich and that game looks gr8 imho :3
good list! I saw you had 64 and sunshine but not galaxy and then I saw you had it backloggd, hope you like it cuz its my favorite game of all time lol (along with 2)

4 months ago

really glad to see sunshine and kh1 get more appreciation on this site!! i also have a soft spot for older WoW; it was an experience capable of ruining your life, but even among other early MMOs there's nothing else that pulls off that feeling of adventure

4 months ago

@NOWITSREYNTIME17 I still have to get to Galaxy! I was doing a Super Mario series binge a couple years ago and I stopped right before I got to Galaxy.

@theia I revisited Sunshine recently and LOVED IT SO MUCH (aesthetically perfect i m o) and KH1 is just a beautiful experience :3. And yeah older WoW is one of the most important things for me and I have a huge space in my heart for it :333


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